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3D intro or cutscene?
Posted: 27 Apr 2013, 01:07
by Len
Is it possible to have a 3D intro (I'm almost certain it wouldn't be, but I thought I would ask anyways)?
Re: 3D intro or cutscene?
Posted: 27 Apr 2013, 03:41
by meway
I think if we did a pre rendered out scene and used the particle engine we could come up with a solution.
Re: 3D intro or cutscene?
Posted: 27 Apr 2013, 10:30
by Crush
I don't think that it would be hard from the technical point of view to add video playback capabilities to the client.
But the question is: Would 3d-rendered videos fit into TMWs graphic style?
Re: 3D intro or cutscene?
Posted: 27 Apr 2013, 12:37
by Ablu
I would rather play a rendered video instead of adding and maintaining 3d support to the client (which also brings a bunch of new dependencies)
Re: 3D intro or cutscene?
Posted: 27 Apr 2013, 12:49
by Matt
You should check out the indy game "Bastion". It play great, looks great and 3dish, still something like this as a video would fit TMW

Re: 3D intro or cutscene?
Posted: 29 Apr 2013, 18:56
by Nard
Len wrote:Is it possible to have a 3D intro (I'm almost certain it wouldn't be, but I thought I would ask anyways)?
I dislike any kind of presentation which could lead to a wrong idea of game content (japanime art, 3D ...)
This game has enough good artistic content (especially len's one) not to need this kind of subtlety.
Cutscene would be nice; and if kook gets enough good help, client will soon have a video feature.
Re: 3D intro or cutscene?
Posted: 29 Apr 2013, 22:04
by AnonDuck
I did my best at making one
http://youtu.be/URH8YyRXZG4
Re: 3D intro or cutscene?
Posted: 30 Apr 2013, 09:49
by Nard
2 utilities to record screen videos on linux platforms:
video editor: