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Bad tile on graveyard -- map 027-1

Posted: 09 May 2013, 20:55
by Kazenawa
Hi there, switching the view in manaplus, i've noticed this particular tile presenting the continuity of the house : (90,81)

Here is an atatched screenshot.

Re: Bad tile on graveyard -- map 027-1

Posted: 10 May 2013, 10:02
by Reid
It's the end of the shadow of the house, it's not a bad tiles.

Re: Bad tile on graveyard -- map 027-1

Posted: 10 May 2013, 18:26
by Jaxad0127
It might need to be moved to a better layer, which is I think what Kazenawa meant. The rest of the roof was hidden in that view mode, why not that edge?

Re: Bad tile on graveyard -- map 027-1

Posted: 10 May 2013, 19:11
by Reid
Jaxad0127 wrote:It might need to be moved to a better layer, which is I think what Kazenawa meant. The rest of the roof was hidden in that view mode, why not that edge?
Because it's not a part of the roof, it's a part of the shadow. If you place it on the over layer, the shadow will be displayed over the player, but only for this tile... :)
This tile is on the fringe layer, it should maybe be moved to the ground2 layer... But that won't change anything to Kazenawa's problem.
Image

Re: Bad tile on graveyard -- map 027-1

Posted: 10 May 2013, 19:15
by Kazenawa
I just found it weird to see that part alone, like this, but i don't know anything about maps ^^.

I just reported in case of it has to be changed, but maybe it hasn't :)

Re: Bad tile on graveyard -- map 027-1

Posted: 10 May 2013, 19:18
by Ablu
Why not stick all the shadow stuff into the over layer?

Regards,
Ablu

Re: Bad tile on graveyard -- map 027-1

Posted: 10 May 2013, 19:28
by Reid
Ablu wrote:Why not stick all the shadow stuff into the over layer?

Regards,
Ablu
Woodland tilesets has been made to be easy to use from Crush so some elements are combined, this help for layer management, because with his tilesets, you mostly just need 4 tile layers. (Collision, Over, Fringe, Ground)

Re: Bad tile on graveyard -- map 027-1

Posted: 11 May 2013, 10:34
by tux9th
Ablu wrote:Why not stick all the shadow stuff into the over layer?

Regards,
Ablu
Try sticking them into over layer and look at it in game. it looks like crap :)

027-1 hasn't been redesigned correctly therefore not all tiles which are in Fringe actually belong there. Maybe someone will fix this in the future.
As Reidy pointed out this wouldn't change if that tile was in the correct layer.

greets

Re: Bad tile on graveyard -- map 027-1

Posted: 11 May 2013, 15:25
by Nard
Woodland_village_1.png
Woodland_village_1.png (416 Bytes) Viewed 2989 times
First this tile has bad shading direction: it seems that light comes from N-W
Second, if light comes from south west the shade should have a rectangular shape, not trapezoidal (left example). It would be trapezoidal if the wall was isolated).
If it's purpose is only to bring shade on the ground, then the wooden part is useless (right example). It still cannot be over since it would shade the roof too.
Anyway most of the shades in game are inconsistent with conventions. If they were, the shade sizes should be equal to the object height (or its half) and the apparent angle with horizontal lower than 45°. If I don't forget anything, the only objects that have roughly correct shades are palm trees.