Manavis - Experience gain charting
Posted: 15 May 2013, 12:57
It's here!
Manavis
In short
Manavis is [here]. The scrubbed logs you will need to download, extract, and give to manavis are [here].
More logs will be put up when an automatic scrubber is completed - the process currently used to generate scrubbed logs is slow and a pain to operate.
Recent versions of chrome/chromium would be preferred and seem to work fastest, though it also seems to function decently with recent versions of firefox. I have no idea how well it works with other browsers. I haven't tested anything else.
What is this?
Manavis displays all experience gain over the world.
There are many, many factors to this.
- When was the experience gained?
- Where was it gained?
- What sort of character gained it?
- If it's combat experience, what was used to kill what, and how many players were helping?
- What sort of things vary between what maps?
- Where do the stat allocation hotspots move as people gain levels, or specialise against certain mobs?
It's pretty neat. Select a range of levels (or anything else) and watch everything change as you slide the filter back and forth.
What does this all mean?
With the exception of the map chart, everything is in terms of experience gain instances.
If a bar at level 30 is 9000 instances high, then people at level 30 gained experience 9000 times within the selected filters.
The map chart describes job experience gain along the y axis, and base level experience gain along the x axis. The number of experience gain instances corresponds to the area of the map's bubble. Bubble colour has no intrinsic meaning; they differ for the sole purpose of keeping each bubble distinct.
Both axes are logarithmic - each major increment is 10 times as big as the one preceding it. This avoids everything being cluttered up by the origin.
The stat trellis chart has 36 subcharts showing how attributes relate to each other. The more instances between the two attributes at a position, the more intense the colour.
Known bugs
- A small number of records will show up as unknown - KILLXP with no known weapon, no known target, and no attackers.
- There's no feedback for uploading a nonsensical file - parsing will just silently fail (!).
- If you lose connection, automatic reconnection doesn't always work.
Impressions
Feel free to mention any impressions or interesting things you've found in this this topic! Manavis is by no means all complete and finished, but it should hopefully be enough to get an idea of what's going on in the world.
- How do impressions from manavis compare to impressions from tools like the killstats window?
- How does it compare to experiences playing the game? Is there anything unexpected?
- Where are the experience farming spots? Is there anything unusual?
- Can we figure out or guess at hotspots for gold farming from this?
- What should be be done next with manavis? Is there anything in particular missing?
Enjoy! I hope this will be useful (and maybe a bit fun?) for everyone.
---Freeyorp
Manavis
In short
Manavis is [here]. The scrubbed logs you will need to download, extract, and give to manavis are [here].
More logs will be put up when an automatic scrubber is completed - the process currently used to generate scrubbed logs is slow and a pain to operate.
Recent versions of chrome/chromium would be preferred and seem to work fastest, though it also seems to function decently with recent versions of firefox. I have no idea how well it works with other browsers. I haven't tested anything else.

What is this?
Manavis displays all experience gain over the world.
There are many, many factors to this.
- When was the experience gained?
- Where was it gained?
- What sort of character gained it?
- If it's combat experience, what was used to kill what, and how many players were helping?
- What sort of things vary between what maps?
- Where do the stat allocation hotspots move as people gain levels, or specialise against certain mobs?
It's pretty neat. Select a range of levels (or anything else) and watch everything change as you slide the filter back and forth.

What does this all mean?
With the exception of the map chart, everything is in terms of experience gain instances.
If a bar at level 30 is 9000 instances high, then people at level 30 gained experience 9000 times within the selected filters.
The map chart describes job experience gain along the y axis, and base level experience gain along the x axis. The number of experience gain instances corresponds to the area of the map's bubble. Bubble colour has no intrinsic meaning; they differ for the sole purpose of keeping each bubble distinct.
Both axes are logarithmic - each major increment is 10 times as big as the one preceding it. This avoids everything being cluttered up by the origin.
The stat trellis chart has 36 subcharts showing how attributes relate to each other. The more instances between the two attributes at a position, the more intense the colour.
Known bugs
- A small number of records will show up as unknown - KILLXP with no known weapon, no known target, and no attackers.
- There's no feedback for uploading a nonsensical file - parsing will just silently fail (!).
- If you lose connection, automatic reconnection doesn't always work.
Impressions
Feel free to mention any impressions or interesting things you've found in this this topic! Manavis is by no means all complete and finished, but it should hopefully be enough to get an idea of what's going on in the world.
- How do impressions from manavis compare to impressions from tools like the killstats window?
- How does it compare to experiences playing the game? Is there anything unexpected?
- Where are the experience farming spots? Is there anything unusual?
- Can we figure out or guess at hotspots for gold farming from this?
- What should be be done next with manavis? Is there anything in particular missing?
Enjoy! I hope this will be useful (and maybe a bit fun?) for everyone.

---Freeyorp