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Specialized weapons/arrows

Posted: 26 May 2013, 17:38
by KrofGninut-H0nk
An idea on how to make warriors and archers as interesting as what mages potentially are.

What about weapons and arrows (And maybe armor) that serves very specific and situational purposes?
(such as a sword that does extra harm to yetis, or an arrow that does extra harm to undead)

Naturally, arrows would be easier to get, but are spent when fired.

Re: Specialized weapons/arrows

Posted: 26 May 2013, 20:15
by Monomu
I don't think we need this for play warriors and archers. Each class have something good and something bad. For example warrior don't need spend gp as archer and mage for fight.

Re: Specialized weapons/arrows

Posted: 26 May 2013, 20:16
by Jaxad0127
Reducing arrow cost to below 1Gp per arrow should be doable (through special NPCs, not shops, unfortunately).

Re: Specialized weapons/arrows

Posted: 26 May 2013, 20:46
by o11c
Kind of unrelated, but note that I did do some preparatory work for allowing different ammo to be used with different bow-like things, but the related scripts still need to be written.