Page 1 of 1

Professions Framework

Posted: 11 Jun 2013, 15:16
by wushin
I wrote a series of script functions to facilitate any non-magic non-combat skill. Professions are one of many things it could do.
https://github.com/wushin/tmwa-server-data/tree/profs
https://github.com/wushin/tmwa-client-data/tree/profs

It has mining in it along with some other test stuff that doesn't exist. Ignore that. (and still needs testing)

With that, What I'm really asking is what professions does the community want?
Here is kinda what I came up with for primary professions.
SKILL_MINING 20 // Mine & Smelt
SKILL_FORGING 21 // Craft Metal Items
SKILL_FORAGING 22 // Herbs & other Fauna gathering
SKILL_ALCHEMY 23 // Create potions
SKILL_TANNING 24 // Turn pelts, skins, and hides into leather
SKILL_LEATHERCRAFT 25 // Turn leather in to leather goods.
SKILL_WEAVING 26 // Make cloth from fur & cocoons
SKILL_CLOTHIER 27 // Make clothing from cloth

Re: Professions Framework

Posted: 11 Jun 2013, 15:20
by Jaxad0127
You're missing cooking.

Re: Professions Framework

Posted: 11 Jun 2013, 15:24
by wushin
Cooking should be a secondary skill which should count towards the primaries.
So in addition to those have another set which could include cooking, fishing, first aid, lore, etc.

Re: Professions Framework

Posted: 11 Jun 2013, 15:25
by Jaxad0127
Why isn't fishing a primary skill? Or is it a subskill of gathering?

Re: Professions Framework

Posted: 11 Jun 2013, 15:28
by wushin
I think foraging would actually be the one who can also fish. As the Alchemist would also be the cook.

Re: Professions Framework

Posted: 11 Jun 2013, 15:36
by wushin
i was also thinking artificer to enchant items and make trinkets

Re: Professions Framework

Posted: 11 Jun 2013, 15:54
by Jaxad0127
I would swap alchemy and cooking. Make cooking the prerequisite for alchemy and similar.

Re: Professions Framework

Posted: 11 Jun 2013, 16:02
by wushin
I'm not thinking skills trees more or less just general skills. Either we do cooking and Alchemy as separate or together, I'd suggest together.

Re: Professions Framework

Posted: 11 Jun 2013, 16:03
by Big Crunch
love the ideas here. wushin, as always, good work.

Jaxad, as always, :alt-1:

Re: Professions Framework

Posted: 11 Jun 2013, 16:10
by Jaxad0127
What you were saying on IRC seemed to be trees (need the gatherer skill before fishing skill, etc). Combining cooking and alchemy (as cooking, I'd say) is good.

Re: Professions Framework

Posted: 11 Jun 2013, 19:25
by o11c
No trees, please.

Re: Professions Framework

Posted: 11 Jun 2013, 19:43
by Crush
o11c wrote:No trees, please.
Reason?

Re: Professions Framework

Posted: 11 Jun 2013, 20:40
by wushin
I think he is referring the the animooted apple tree