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Socks/Proxy
Posted: 11 Jun 2013, 17:02
by ravenshade
Just a quick question, but can I get aTMW to work through SOCKS? I'm just after a yay or nay answer so that I don't spend hours trying to a fit a square peg into a round hole.
More to the point... how does one edit the client settings?
Re: Socks/Proxy
Posted: 11 Jun 2013, 18:14
by 4144
ravenshade wrote:Just a quick question, but can I get aTMW to work through SOCKS? I'm just after a yay or nay answer so that I don't spend hours trying to a fit a square peg into a round hole.
More to the point... how does one edit the client settings?
For downloading news, updates, online list you can. Select proxy system wide (in linux) or in settings.
For game itself no.
Need port forwarding from some ip. Forward 3 ports where client connecting. Before connecting select "use same ip for game sub servers" and in server list add your forwarding ip as server ip.
Re: Socks/Proxy
Posted: 11 Jun 2013, 18:33
by ravenshade
I can port forwards all day (forgive me, but I don't entirely understand the portwarding process), at the moment I have a remote server (LAN) whereby I access it using 192.168.x.x, with (I believe) the three ports forwarded on my router.
But I'm not certain how the client connects and where those settings are stored. It tells me...there's a .mana file somewhere ...not exactly certain where that is.
As it is at the moment, I have a way of connecting to my system through a SOCKS proxy and effectively use the services on my server without revealing my location. This means I can manage a web service from the USA in Japan through a proxy service. My displayed IP address there (in japan) would be 192.168.1.64 (as it currently stands).
What I want to do is enable it so I can do the same thing with the client. So if someone with technical expertise could step in and explain I would be appreciative.
Hi... why do I get the feeling that Mana's connection information is compiled?
Re: Socks/Proxy
Posted: 11 Jun 2013, 19:03
by Jaxad0127
ravenshade wrote:Hi... why do I get the feeling that Mana's connection information is compiled?
It isn't. The clietn connects to the login-server, which, after login, gives the client the address of the char-server. The char-server then, after selecting a character, tells the client the address of the map-server. Using an SSH tunnel, you could tunnel the three ports, having them all connect to the target machine on the remote network, and tell the client to ignore the IPs given by the servers and always use the one you connected to, like 4144 said.
Re: Socks/Proxy
Posted: 11 Jun 2013, 19:12
by ravenshade
...
Simpler to understand. (But I still haven't got a braincell to process such information). Hm, my problem is that isn't understanding the protocol I'm giving it. However the SSH Tunnel clue does lead me to another potential lead (so thanks for that).
How would I tell the client to ignore the IP's (doesn't see anything in the options that enable me to do such a thing).
Re: Socks/Proxy
Posted: 11 Jun 2013, 19:17
by Jaxad0127
ravenshade wrote:How would I tell the client to ignore the IP's (doesn't see anything in the options that enable me to do such a thing).
4144 wrote:Before connecting select "use same ip for game sub servers" and in server list add your forwarding ip as server ip.
Use that with a customer server setup within the client.
Re: Socks/Proxy
Posted: 11 Jun 2013, 19:50
by ravenshade
Okay... this clearly isn't working for me >.<; So I'll leave the socks thing aside for a while until I'm more familiar with the networking behind it.