Some thoughts about a lottery
Posted: 18 Jun 2013, 10:21
I somehow have the feeling that this idea isn't really new.
Well, I even already saw some posts about a lottery, but nothing concrete.
I want to share my thoughts about this as I believe that a lottery can be pretty popular.
I actually just made some notes for myself (yes, I made them in english ), but now I want to know what you people think about it.
My notes are listed below.
Some additional words about them:
- I don't know if releasing the Bromenal equipment set is fine, I only checked that they are not reserved for future content.
- Same thing for the Staff of Life, which would need some modifications (adding M.Attack and maybe lowering DMG), also can the same attacking sprites be used from the Wooden Staff?
- Is a new bow fine? I only gave it +5 DMG more than the Wooden Bow has
If this is a welcome idea, please feel free to give any suggestions to it.
I'd like to take care about it myself then (of course I'll need help with the scripting, but I want to try also this as far as I can go).
Maybe this is interesting for Tulimshar or Trade City?
------------------------------------------------------------------------------------------
Concept
- Creating a lottery that sells a limited number of Lottery Tickets each day
- These tickets can be converted to prices
- Only buying is limited, not converting them
Lottery Tickets
- How to make buying them limited?
- Preferred if possible: Create some kind of setting, allowing each character to be able to buy up to 10 tickets each day
- If not possible: Using Daily Points
- Notes:
- The prices, that can be won, should be higher than the price for a Lottery Ticket (in average), so it's worth buying them
- The prices, that can be won, should be interesting for all classes (warrior, archer, mage)
- Shouldn’t effect market prices too much
- Setting a minimum level to be able to use the lottery (to avoid that newbies get too strong equipment and to avoid that people create many characters to have a higher chance to get the rare wins)
- When receiving a price, checking weight and quantity (e. g. 30,000 arrows)
Prices (thoughts)
- Lottery Ticket: 100 GP
- Usable when having level 60 or higher
- Prices:
- Blank - 14.2%
- Lottery Ticket - 22.5%
- Lifestone - 22.5%
- Iron Potion - 15%
- Concentration Potion - 15%
- 2500 Arrows - 5%
- 5 Iron Powder - 5%
- New Bow (DMG75, Range5) - 0.05%
- Staff of Life - 0.05%
- Bromenal Gloves - 0.05%
- Bromenal Boots - 0.05%
- Bromenal Chest - 0.05%
- Bromenal Helmet - 0.05%
- Bromenal Legs - 0.05%
- Bromenal Shield - 0.05%
- Calculating:
- 0.4% chance to get a rare win
- 250 tickets to get a rare win (average)
- 250 tickets /10 tickets (can be bought each day) = every 25 days a rare win (average)
- Note: each character! Higher chances when having more than one character
Well, I even already saw some posts about a lottery, but nothing concrete.
I want to share my thoughts about this as I believe that a lottery can be pretty popular.
I actually just made some notes for myself (yes, I made them in english ), but now I want to know what you people think about it.
My notes are listed below.
Some additional words about them:
- I don't know if releasing the Bromenal equipment set is fine, I only checked that they are not reserved for future content.
- Same thing for the Staff of Life, which would need some modifications (adding M.Attack and maybe lowering DMG), also can the same attacking sprites be used from the Wooden Staff?
- Is a new bow fine? I only gave it +5 DMG more than the Wooden Bow has
If this is a welcome idea, please feel free to give any suggestions to it.
I'd like to take care about it myself then (of course I'll need help with the scripting, but I want to try also this as far as I can go).
Maybe this is interesting for Tulimshar or Trade City?
------------------------------------------------------------------------------------------
Concept
- Creating a lottery that sells a limited number of Lottery Tickets each day
- These tickets can be converted to prices
- Only buying is limited, not converting them
Lottery Tickets
- How to make buying them limited?
- Preferred if possible: Create some kind of setting, allowing each character to be able to buy up to 10 tickets each day
- If not possible: Using Daily Points
- Notes:
- The prices, that can be won, should be higher than the price for a Lottery Ticket (in average), so it's worth buying them
- The prices, that can be won, should be interesting for all classes (warrior, archer, mage)
- Shouldn’t effect market prices too much
- Setting a minimum level to be able to use the lottery (to avoid that newbies get too strong equipment and to avoid that people create many characters to have a higher chance to get the rare wins)
- When receiving a price, checking weight and quantity (e. g. 30,000 arrows)
Prices (thoughts)
- Lottery Ticket: 100 GP
- Usable when having level 60 or higher
- Prices:
- Blank - 14.2%
- Lottery Ticket - 22.5%
- Lifestone - 22.5%
- Iron Potion - 15%
- Concentration Potion - 15%
- 2500 Arrows - 5%
- 5 Iron Powder - 5%
- New Bow (DMG75, Range5) - 0.05%
- Staff of Life - 0.05%
- Bromenal Gloves - 0.05%
- Bromenal Boots - 0.05%
- Bromenal Chest - 0.05%
- Bromenal Helmet - 0.05%
- Bromenal Legs - 0.05%
- Bromenal Shield - 0.05%
- Calculating:
- 0.4% chance to get a rare win
- 250 tickets to get a rare win (average)
- 250 tickets /10 tickets (can be bought each day) = every 25 days a rare win (average)
- Note: each character! Higher chances when having more than one character