map warp bug
Posted: 24 Jun 2013, 20:53
I think the problem we saw with warps is a shortcoming of the network protocol, so we can only work around this.
That means we have to be very careful about how warps are placed. They MUST be in a corner or in an alcove
key: O = open (walkable), W = warp, C = collision
Bad:
Good:
That means we have to be very careful about how warps are placed. They MUST be in a corner or in an alcove
key: O = open (walkable), W = warp, C = collision
Bad:
Code: Select all
OOO
OWO
CCC
OOO
OWO
OOO
CCC
OWO
CCC
OCCC
OWWC
OCCC
Code: Select all
OOO
OWC
OCC
OOO
CWC
CCC