Spell idea
Posted: 29 Jun 2013, 01:52
I had a quick idea for a new spell.
I'm not sure what the invocation should be, but the result would be something that has a very low chance of instantly killing the target. If the spell does not cause instant-death, it would do 1 damage. I think the cooldown time should be low so the spell can be cast extremely frequently, but only have perhaps a 1 time per 2 hours chance of instant-death if cast constantly after the cooldown (ie, cooldown is 1 second, so it would have a .013% chance of instant death, which is once in two hours if cast every 1 second).
This would add a new strategy for boss fights; instead of using a traditional RPG healer/tank/DPS group for attacking bosses, a group of entirely mages could be used to heal each other and to cast the insta-death spell to try and kill the boss in one hit (4 casters could statistically insta-kill Valia in about a half hour with the given example). It could add an interesting element to PVP where a low level player could insta-kill a level 99 with a bit of luck.
Implementation should be pretty easy; there would be a random roll where one result deals one damage, and the other result either kills the target, or deals such a large amount of damage that any target would die (probably some sort of max value for the storage type of the damage number).
Thoughts?
I'm not sure what the invocation should be, but the result would be something that has a very low chance of instantly killing the target. If the spell does not cause instant-death, it would do 1 damage. I think the cooldown time should be low so the spell can be cast extremely frequently, but only have perhaps a 1 time per 2 hours chance of instant-death if cast constantly after the cooldown (ie, cooldown is 1 second, so it would have a .013% chance of instant death, which is once in two hours if cast every 1 second).
This would add a new strategy for boss fights; instead of using a traditional RPG healer/tank/DPS group for attacking bosses, a group of entirely mages could be used to heal each other and to cast the insta-death spell to try and kill the boss in one hit (4 casters could statistically insta-kill Valia in about a half hour with the given example). It could add an interesting element to PVP where a low level player could insta-kill a level 99 with a bit of luck.
Implementation should be pretty easy; there would be a random roll where one result deals one damage, and the other result either kills the target, or deals such a large amount of damage that any target would die (probably some sort of max value for the storage type of the damage number).
Thoughts?