General feedback
Posted: 03 Aug 2013, 23:39
Hello everyone,
I've played the game for some days and I'm enjoying it.
However I've been thinking about some things that could improve the game :
- quests diary (to see pending quests)
- character should move when we use the "target and attack" key (we need to move to the enemy, even if the enemy is moving)
- object indications, if we own a quest object it has to be shown, even when a monster drops this kind of item that will be useful for a quest, when we move the cursor on, it could be shown too
- NPCs that give quests should be identified and differently if there is a quest pending or if the quest is over and we just need to take the reward, for instance with an exclamation or interrogation mark on their head
- our HP and the enemies HP should be displayed (by displaying the remaining HP and maybe a life bar)
- the level of the characters (monsters and other NPCs) should be displayed, differently according to the difference with our own level (the color may change, it seems to be the most logic anyway)
- when we look at an equipment piece, we should see the difference between the statistics of this equipment and the one we are wearing (on the stats window, add these pieces of information with the adequate color)
- more readable map to differentiate the player, NPC who give quests, your friends and your team (and be able to select only one of these categories)
- do an in-game tutorial (I didn't know where to go before a player told me that I could take the ship to travel to another city).
- add the possibility to choose a profession and/or race and create a real difference between the characters (a warrior that blows some epic monsters with an epic sword, not a homeless teenager who is killed by a f*cking snail)
To this point, if all I said is improved, the game will be more fun and playable.
The graphics are good, and even if the game is quite empty for now, I'm optimistic.
What you've done is a (concrete) base for an epic game and you should take all the efforts from the forks.
Thanks for reading.
I've played the game for some days and I'm enjoying it.
However I've been thinking about some things that could improve the game :
- quests diary (to see pending quests)
- character should move when we use the "target and attack" key (we need to move to the enemy, even if the enemy is moving)
- object indications, if we own a quest object it has to be shown, even when a monster drops this kind of item that will be useful for a quest, when we move the cursor on, it could be shown too
- NPCs that give quests should be identified and differently if there is a quest pending or if the quest is over and we just need to take the reward, for instance with an exclamation or interrogation mark on their head
- our HP and the enemies HP should be displayed (by displaying the remaining HP and maybe a life bar)
- the level of the characters (monsters and other NPCs) should be displayed, differently according to the difference with our own level (the color may change, it seems to be the most logic anyway)
- when we look at an equipment piece, we should see the difference between the statistics of this equipment and the one we are wearing (on the stats window, add these pieces of information with the adequate color)
- more readable map to differentiate the player, NPC who give quests, your friends and your team (and be able to select only one of these categories)
- do an in-game tutorial (I didn't know where to go before a player told me that I could take the ship to travel to another city).
- add the possibility to choose a profession and/or race and create a real difference between the characters (a warrior that blows some epic monsters with an epic sword, not a homeless teenager who is killed by a f*cking snail)
To this point, if all I said is improved, the game will be more fun and playable.
The graphics are good, and even if the game is quite empty for now, I'm optimistic.
What you've done is a (concrete) base for an epic game and you should take all the efforts from the forks.
Thanks for reading.