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Game Client Crash. (Part 4!)

Posted: 24 Aug 2006, 09:05
by Pauan
Once again, I have no information to give other than that this happened while trying to login....

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[New Thread -1257870416 (LWP 23839)]
[Thread -1257870416 (zombie) exited]
[Thread -1237025872 (zombie) exited]
[Thread -1219118160 (zombie) exited]
Program received signal SIGPIPE, Broken pipe.
[Switching to Thread -1219115328 (LWP 23792)]
0xffffe410 in __kernel_vsyscall ()
(gdb) bt
#0  0xffffe410 in __kernel_vsyscall ()
#1  0xb7d604eb in __write_nocancel () from /lib/tls/i686/cmov/libpthread.so.0
#2  0xb771a47b in XWriteBitmapFile () from /usr/lib/libX11.so.6
#3  0xb771a6f4 in _X11TransWrite () from /usr/lib/libX11.so.6
#4  0xb771f06b in _XError () from /usr/lib/libX11.so.6
#5  0xb771f186 in _XReply () from /usr/lib/libX11.so.6
#6  0xb7716ee3 in XSync () from /usr/lib/libX11.so.6
#7  0xb7da346c in X11_FreeWMCursor () from /usr/lib/libSDL-1.2.so.0
#8  0xb7d96405 in SDL_FreeCursor () from /usr/lib/libSDL-1.2.so.0
#9  0xb7d9667d in SDL_CursorQuit () from /usr/lib/libSDL-1.2.so.0
#10 0xb7d9b519 in SDL_VideoQuit () from /usr/lib/libSDL-1.2.so.0
#11 0xb7d73ba5 in SDL_QuitSubSystem () from /usr/lib/libSDL-1.2.so.0
#12 0xb7d73c4a in SDL_Quit () from /usr/lib/libSDL-1.2.so.0
#13 0xb78a75d7 in exit () from /lib/tls/i686/cmov/libc.so.6
#14 0xb7890eac in __libc_start_main () from /lib/tls/i686/cmov/libc.so.6
#15 0x08055aa9 in _start () at ../sysdeps/i386/elf/start.S:119

Posted: 24 Aug 2006, 19:48
by Gonzalo
Forgive me for offtopic'ing, but wouldn't it be better to keep all your crash logs on one single thread?

Posted: 24 Aug 2006, 23:01
by Bjørn
Actually this seems not to be a crash, the program exitted normally as can be seen from these two messages:

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#13 0xb78a75d7 in exit () from /lib/tls/i686/cmov/libc.so.6
#14 0xb7890eac in __libc_start_main () from /lib/tls/i686/cmov/libc.so.6
As such, it would be more interesting if we knew why the program decided to exit. In this case I would have liked to see your log file instead (stored in ~/.tmw/tmw.log). However I think by now this file has been overwritten since it is wiped every time you start TMW.