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a call from player (maybe players) for a push of the crypt
Posted: 14 Oct 2013, 02:54
by SriNitayanda
I think the last posts we see on the forums, betsanc harrasement, kaflosh harrasement, this weapon is overpowered etc... is cause hunting grounds are getting overcrowded at certain times, too many players trying to get exp on too few hunting grounds and the relatively small gy. i think the crypt which i tested a bit can solve this clash's, cause its huge, cause a big part of it is in close space which means no kaflosh, plus many more mobs which means mages, banshee's and warriors can all get their share with less clash's with other class's and players.
I can contribute by unofficial testing i already said before if i had more tools i would do more.
thank you dev team for making this game better. <3
Re: a call from player (maybe players) for a push of the cry
Posted: 14 Oct 2013, 14:31
by wushin
I have been working on not only the crypts but the underworld as well.
Due to constraints outside my hands (I have a 6 month old baby & unforeseen code issues)
I am going to try and scale back to just the crypt area.
I'd like to have this out at the End of October but that would require a lot of testing.
This could be set-up to extend the GY by 3 maps.
It offers a few semi-safe places to squat but no soul menhir.
(NOTE: I do plan to put a Soul Menhir in the expansion to these maps The Underworld)
((NOTE NOTE: As future content development is planning specific "Area/Quest" requirements to escape certain areas. Think Legend of Zelda's Lost Woods))
The mob difficulty gets tougher the further down you go.
It adds new art & new monsters.
I increased the Bloody awful Diseased Heart drop rate and the number of mobs it drops from.
On the maps leading to the GY and the area outside the fence I added Grass Snakes to ease the painful suffering of too few spawns and places.
This release would also have upto 3 new Cindy/Candor types battles with min. levels of 60, 70, 80.
As I consider these battles "Instances" or "Mini-Dungeons" or "Boss Fights"
They require a bit of materials to activate, but reward a bit O'everything BP, DP, and Mobs for XP/Drops.
Each with a unique mini-boss at the end.
(NOTE: In the future plans, instances will tie to groups far better a.k.a. I don't want No Pugs, a pug is a group that will get no love for me.)
Also new in this release would be Traps!
non-selectable npcs that if you get to close to damage you!
Yeah, thats right we are starting to add floor damage!
(NOTE: Yes, In the future Southeast of Tulimshar will be Gispaa "The Town in the Hole" and there will be a volcanic mountain area around it.)
We believe we have all the blockers from the code update out of the way so I hope to start testing soon.