Content Development Roadmap
Posted: 26 Oct 2013, 23:43
This is an attempt to align the TMWA-content & TMWA-server development roadmap (Server Development roadmap viewtopic.php?p=129843#p129843
1 Login themanaworld.org
|
|____ world TMWA-Forever (stable)
|
|____ world TMWA-Adventures (stable, yet also hotbed)
|
|____ world CR1 (Test)
I. Defines
A. TMWA-Forever
"status quo" for live as it is. We should question what we have here now and always and forever. Melkior pointed out that long ago in the ancient times TMW was used as a testing ground because at some time The next Magical cure would race across the land and fix everything. I know the recent magic cure to race across the land still hasn't settled. To some you look around and things look bleak. I don't have to tell you things are bad, just open some of the maps or scripts. Thats all our faults though, but thats because it's our responsibility. The greatest thing about responsibility means you can directly change it. TMW has one of the most unique community of people that far surpass the quality of the game. Talent, Heart and just the right amount of malicious intent. We all acknowledge there is a litany of bugs to fix and stuff to add. This is a fantasy world that list should be infinite or we need to dream some more.
B. TMWA-Adventures
Take a chunk of content, make it a single server of manaworld. Think of like in Modern Warfare where you do skill/time trials on certain maps/weapons. While the server code is being rewritten to support the chunk carved out as envisioned as close to the creators mind. The content based on said chunk will also undergo a restructuring to a more telligable format within tilesets, directory structure, items and xmls. server content should be corrected to match the current standards. This way we don't have to reinvent the wheel each time. Commits would be made back to TMWA-Forever if they could and maintained on a new branch CR1. Too often when someone does try to help they find a bad example and start doing things the wrong way. This would seek to correct that.
C. RC1
Take the chunks from TMWA-adventures and apply them to TMWA-Forever. Apply the fix globally. pull next adventure from this core. rinse and repeat until RC1 has all the content corrected to modern standards. This will be nothing more than a more proper set-up of content. No plans to remove but only to improve whats already there. This is not going to use manaserv but the current TMWA we have. It's meant to match the Current TMWA Server Roadmap.
===Content To-Do=== (in no spefic order)
* Finish 1.5 player sprite sheets
* Cut tilesets to be used for fringe in fringe layer
* Remapping affected maps from tileset recuts
* Check naming conventions on files
* move weapon sprite sheets into directory
* Gather art from forum and move it to art-trello https://trello.com/b/rNnx513z/art-development if not in github https://github.com/themanaworld/tmwa-client-data
* Correct xmls to allow items to be dyeable if they were designed that way
* going through item_db.txt and items.xml to check validity
* Multiple Launcher/Ammo (TST)
* Proper Equip Scripts
* Death Penalties
* "Lost Woods" concepts
* Map Traps
* eLv weapons
* balance equipment
* balance mobs
* balance skills
* balance magic
* extend magic
* extend skills
* add professions
* Party Dungeon Instances when server allows multiple instances at once (BLK)
* Help implement new features of manaplus like Quest log, weather overlay effects, water depth
* Script Wide bit masking in scripts
* recurring holiday events
* Mobs xmls so they can be used as npcs
* Using the player sprite and equipment to paper doll NPCs
* Adding animations to Said paper dolls for animated NPCs.
* Help in correcting the wiki and maintaining accurate information
* Greater involvement of the player community in creating content
* Greater visibility to grow our audience to encourage more players with the hopes they become developers
* Making content easier to work with and develop
* Providing resources to facilitate TMWA-Server, Manaplus and Co-op'd server development
* New music for maps
* Professions
===Content Other Deps [Reqs]===
* Instances (CPT)
* Multiple Ammo Launchers (TST)
* (Manaplus) Bridge over/under problem
* Better Guild Support
##### Always Interested in other ideas. ######
1 Login themanaworld.org
|
|____ world TMWA-Forever (stable)
|
|____ world TMWA-Adventures (stable, yet also hotbed)
|
|____ world CR1 (Test)
I. Defines
A. TMWA-Forever
"status quo" for live as it is. We should question what we have here now and always and forever. Melkior pointed out that long ago in the ancient times TMW was used as a testing ground because at some time The next Magical cure would race across the land and fix everything. I know the recent magic cure to race across the land still hasn't settled. To some you look around and things look bleak. I don't have to tell you things are bad, just open some of the maps or scripts. Thats all our faults though, but thats because it's our responsibility. The greatest thing about responsibility means you can directly change it. TMW has one of the most unique community of people that far surpass the quality of the game. Talent, Heart and just the right amount of malicious intent. We all acknowledge there is a litany of bugs to fix and stuff to add. This is a fantasy world that list should be infinite or we need to dream some more.
B. TMWA-Adventures
Take a chunk of content, make it a single server of manaworld. Think of like in Modern Warfare where you do skill/time trials on certain maps/weapons. While the server code is being rewritten to support the chunk carved out as envisioned as close to the creators mind. The content based on said chunk will also undergo a restructuring to a more telligable format within tilesets, directory structure, items and xmls. server content should be corrected to match the current standards. This way we don't have to reinvent the wheel each time. Commits would be made back to TMWA-Forever if they could and maintained on a new branch CR1. Too often when someone does try to help they find a bad example and start doing things the wrong way. This would seek to correct that.
C. RC1
Take the chunks from TMWA-adventures and apply them to TMWA-Forever. Apply the fix globally. pull next adventure from this core. rinse and repeat until RC1 has all the content corrected to modern standards. This will be nothing more than a more proper set-up of content. No plans to remove but only to improve whats already there. This is not going to use manaserv but the current TMWA we have. It's meant to match the Current TMWA Server Roadmap.
===Content To-Do=== (in no spefic order)
* Finish 1.5 player sprite sheets
* Cut tilesets to be used for fringe in fringe layer
* Remapping affected maps from tileset recuts
* Check naming conventions on files
* move weapon sprite sheets into directory
* Gather art from forum and move it to art-trello https://trello.com/b/rNnx513z/art-development if not in github https://github.com/themanaworld/tmwa-client-data
* Correct xmls to allow items to be dyeable if they were designed that way
* going through item_db.txt and items.xml to check validity
* Multiple Launcher/Ammo (TST)
* Proper Equip Scripts
* Death Penalties
* "Lost Woods" concepts
* Map Traps
* eLv weapons
* balance equipment
* balance mobs
* balance skills
* balance magic
* extend magic
* extend skills
* add professions
* Party Dungeon Instances when server allows multiple instances at once (BLK)
* Help implement new features of manaplus like Quest log, weather overlay effects, water depth
* Script Wide bit masking in scripts
* recurring holiday events
* Mobs xmls so they can be used as npcs
* Using the player sprite and equipment to paper doll NPCs
* Adding animations to Said paper dolls for animated NPCs.
* Help in correcting the wiki and maintaining accurate information
* Greater involvement of the player community in creating content
* Greater visibility to grow our audience to encourage more players with the hopes they become developers
* Making content easier to work with and develop
* Providing resources to facilitate TMWA-Server, Manaplus and Co-op'd server development
* New music for maps
* Professions
===Content Other Deps [Reqs]===
* Instances (CPT)
* Multiple Ammo Launchers (TST)
* (Manaplus) Bridge over/under problem
* Better Guild Support
##### Always Interested in other ideas. ######