Solo playing
Posted: 31 Oct 2013, 09:35
TMW left me in despair !
I'm not a solo player, but it's hard to not be alone to exp in this game : everyone is playing alone in his side, trying to get more and more for himself. The guilds are about inexistant and nearly useless. The parties, designed to be casual association of a few players are becomming more than little groups. Some even don't want to leave an old party, became completly useless, when they could team up with people currently online and even get exp sharing (a really cool stuff in my opinion).
As a matter of fact, many support class don't really exist, or can't be used : the tanks, invicible warrior that just takes all the hits, don't have a single way to be attacked by the monsters and there is no advantage to be a healer, there is not even a class using spells only to make the allies stronger, there is just one that increase defence.
Those classes, anyway, can't level up without a group, because they have barely no offensive powers. And have even less if they are at a low level.
The most represented class in the game is archers, cause it's basically the best class to play alone : you are limited by your low healt and the arrows, but, as long as you can run, you don't care how many monsters there is around. It's true for the mages too, exept for the arrows who are replaced by more costful and rare items, who are obtenable with other characters, and mostly, because of solo playing, got by archers.
Of course it is still possible to use a tank or a healer, for exemple in the gy, where there is always someone, but, if you are not in a party with exp sharing, you don't get much exp. Everyone is just playing solo together.
I would like some ideas to increase the cooperation in the game, so just reply if you have some. This is just my opinion thought.
I'm not a solo player, but it's hard to not be alone to exp in this game : everyone is playing alone in his side, trying to get more and more for himself. The guilds are about inexistant and nearly useless. The parties, designed to be casual association of a few players are becomming more than little groups. Some even don't want to leave an old party, became completly useless, when they could team up with people currently online and even get exp sharing (a really cool stuff in my opinion).
As a matter of fact, many support class don't really exist, or can't be used : the tanks, invicible warrior that just takes all the hits, don't have a single way to be attacked by the monsters and there is no advantage to be a healer, there is not even a class using spells only to make the allies stronger, there is just one that increase defence.
Those classes, anyway, can't level up without a group, because they have barely no offensive powers. And have even less if they are at a low level.
The most represented class in the game is archers, cause it's basically the best class to play alone : you are limited by your low healt and the arrows, but, as long as you can run, you don't care how many monsters there is around. It's true for the mages too, exept for the arrows who are replaced by more costful and rare items, who are obtenable with other characters, and mostly, because of solo playing, got by archers.
Of course it is still possible to use a tank or a healer, for exemple in the gy, where there is always someone, but, if you are not in a party with exp sharing, you don't get much exp. Everyone is just playing solo together.
I would like some ideas to increase the cooperation in the game, so just reply if you have some. This is just my opinion thought.