TMW Admin Role and Responsibilities
Posted: 22 Nov 2013, 20:54
I think that TMW leadership needs to have clarity and agreement about what responsibilities and authority go with each role.
I'm posting this in public because I think that players should be part of the conversation.
Because Freeyorp has been proposed to return as head TMW admin, I'll start with that role. I think it's only fair to have a common understanding of what it means to be a "TMW admin."
This is my idea of what a TMW server admin is responsible for:
This is my idea of what a TMW server admin has authority for:
Platyna created a strict hierarchy with her at the top. Rather than work with a team, she set people against each other and directly "managed" only the admins. As an admin, I was threatened if I didn't enforce her policies. When someone had too many conflicts with her, she got that person removed. I think we left that dictator model behind when we left her hosting service. Therefore, I also have a few ideas of what the TMW admin position does not include.
These are just my ideas, and I'm interested in what others have to contribute.
I'm posting this in public because I think that players should be part of the conversation.
Because Freeyorp has been proposed to return as head TMW admin, I'll start with that role. I think it's only fair to have a common understanding of what it means to be a "TMW admin."
This is my idea of what a TMW server admin is responsible for:
- Keep the game running and stable.
- Plan and prepare for problems (like how to recover from a crash with minimal problems.)
- Maintain backups. Keep backups of those backups, in case one set is damaged.
- Stay informed about problems on the host and fix them when possible. (For example, make sure an OS vulnerability is patched appropriately.)
- Listen to and talk with key groups in the game: Players, GMs, and Devs.
- Provide information to help GMs manage problems. For example, if someone is warned for insulting another player, and then a new character appears with more insults, look in the server data to see if that's the same person. Another example is if someone claims their account was stolen, GMs need more information than they can access directly.
- When appropriate, provide information to help players. For example, if someone needs a password reset, confirm whether they're the real "owner" and then give the password.
- Communicate clearly. When work is planned, tell GMs and announce it in the game ahead of time. When the work is planned for a certain time, communicate that time. If the work changes or is rescheduled, communicate that. If the work involves Developers, communicate and coordinate with them as appropriate. For example, a seasonal quest might need a content update at a certain time. When work is completed, communicate that too.
- Understand the work. Understand how to use relevant tools. When you make changes on the server, understand what you changed, and try to understand the effects of those changes.
- Prepare for failures and manage them. For example, if a changes goes wrong, be prepared to undo the changes.
This is my idea of what a TMW server admin has authority for:
- Be informed about all relevant changes on the server, including configuration changes and software patches.
- Understand and approve all changes to the TMW server itself, including code, content, tools, and data files.
Platyna created a strict hierarchy with her at the top. Rather than work with a team, she set people against each other and directly "managed" only the admins. As an admin, I was threatened if I didn't enforce her policies. When someone had too many conflicts with her, she got that person removed. I think we left that dictator model behind when we left her hosting service. Therefore, I also have a few ideas of what the TMW admin position does not include.
- Admins are not "in charge of TMW" or of GMs. They are peers with GMs and Devs, just in different roles. GMs manage player situations, Devs create software and content, Admins keep the server running.
- Admins do not set TMW game policies. They might need to set policies related to the server (if someone tries to brute-force logging in to game accounts, the admin could respond) but not to game play (don't make a new rule and tell GMs to enforce it.)
These are just my ideas, and I'm interested in what others have to contribute.