Magic level 3, 4 and 5 roadmap
Posted: 13 Jun 2014, 01:34
I'm not good with introductions so I will jump straight to the point: What spells would like to see implemented in the game?
To make a suggestion, simply fill in the following details:
Spell invocation: the magic word used to cast the spell (example: #inma)
Spell name: the name used by npcs to refer to the spell (example: greater healing)
Magic school: it can be either Life, War, Transmutation, Nature, Astral or Dark
Spell effect: what your spell does. Be creative, it can be anything. Spell effects include but are not limited to attack, defense, healing/curing, item crafting, cursing/enchanting, etc. ...your imagination is the only limit.
Optional details:
Element: spells of a specific element are strong against the opposite elements (example: water beats fire). The possible elements are Water, Earth, Fire, Wind, Poison, Shadow, Holy, Ghost and Undead.
Npc: the name of the npc teaching you this spell
Modifiers: if your spell is an attack spell, you can make it more or less effective depending on the enemies. For example, you could create a troll-killing spell that is very devastating against trolls but has almost no effect against other enemies. This way you can make your spell more specific.
Spells under development
> These spells are under development which means they can and most probably will be modified before officially being introduced into the game. Every suggestion will be considered.
#flarfol Fire Ball
This level 3 War Magic spell attacks all monsters in line of sight with devastating Fire element damage.
#anju Cure Poison
This level 3 Life Magic spell requires 1 Gamboge Herb and instantly cures poison. This spell can not be used on oneself.
#kalzumin Teleport Spouse
This level 3 Astral Magic spell, once cast, takes up to 5 seconds to gather energy from the stars and then teleports your spouse next to you. To use this spell, both characters need to be married and both need to have their wedding ring equipped. If your spouse die while you are gathering Astral energy the teleportation is cancelled and you have to start over. To avoid abuse, when #kalzumin is cast the spouse receives the message "Your partner is calling for your aid!". The spouse can then choose to wait and be teleported or to unequip the wedding ring.
(no level 4 spells yet, suggestions are welcome)
#anwilvimar Elemental Shroud
This level 5 Nature Magic spell makes you disappear in front of your enemies which makes it a great spell to travel into dangerous regions. You can still see your enemies but they can not see you. The downside to this spell is that you can not attack while it is in effect.
#vorp Teleportation
This level 5 Astral Magic spell requires 1 Ether Essence (not yet implemented) and allows you to teleport to a random location in the map of your choice. To use this spell, you need to obtain a Teleportation Crystal by doing a special quest (not yet implemented).
Spells under development can all be tested on the Testing server. To do so, talk to any debug NPC and select the option "Add Everything" to obtain magic level 5.
TL;DR: use this thread to make suggestions for new magic spells
UPDATE: to make voting easier, please submit your ideas on UserVoice
To make a suggestion, simply fill in the following details:
Spell invocation: the magic word used to cast the spell (example: #inma)
Spell name: the name used by npcs to refer to the spell (example: greater healing)
Magic school: it can be either Life, War, Transmutation, Nature, Astral or Dark
Spell effect: what your spell does. Be creative, it can be anything. Spell effects include but are not limited to attack, defense, healing/curing, item crafting, cursing/enchanting, etc. ...your imagination is the only limit.
Optional details:
Element: spells of a specific element are strong against the opposite elements (example: water beats fire). The possible elements are Water, Earth, Fire, Wind, Poison, Shadow, Holy, Ghost and Undead.
Npc: the name of the npc teaching you this spell
Modifiers: if your spell is an attack spell, you can make it more or less effective depending on the enemies. For example, you could create a troll-killing spell that is very devastating against trolls but has almost no effect against other enemies. This way you can make your spell more specific.
Spells under development
> These spells are under development which means they can and most probably will be modified before officially being introduced into the game. Every suggestion will be considered.
#flarfol Fire Ball
This level 3 War Magic spell attacks all monsters in line of sight with devastating Fire element damage.
#anju Cure Poison
This level 3 Life Magic spell requires 1 Gamboge Herb and instantly cures poison. This spell can not be used on oneself.
#kalzumin Teleport Spouse
This level 3 Astral Magic spell, once cast, takes up to 5 seconds to gather energy from the stars and then teleports your spouse next to you. To use this spell, both characters need to be married and both need to have their wedding ring equipped. If your spouse die while you are gathering Astral energy the teleportation is cancelled and you have to start over. To avoid abuse, when #kalzumin is cast the spouse receives the message "Your partner is calling for your aid!". The spouse can then choose to wait and be teleported or to unequip the wedding ring.
(no level 4 spells yet, suggestions are welcome)
#anwilvimar Elemental Shroud
This level 5 Nature Magic spell makes you disappear in front of your enemies which makes it a great spell to travel into dangerous regions. You can still see your enemies but they can not see you. The downside to this spell is that you can not attack while it is in effect.
#vorp Teleportation
This level 5 Astral Magic spell requires 1 Ether Essence (not yet implemented) and allows you to teleport to a random location in the map of your choice. To use this spell, you need to obtain a Teleportation Crystal by doing a special quest (not yet implemented).
Spells under development can all be tested on the Testing server. To do so, talk to any debug NPC and select the option "Add Everything" to obtain magic level 5.
TL;DR: use this thread to make suggestions for new magic spells
UPDATE: to make voting easier, please submit your ideas on UserVoice