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World Map Replacement [WIP]

Posted: 18 Sep 2014, 01:50
by wushin
The game maps don't match the world map on the wiki, nor are they sensibly named. The world design was never followed. In order to correct this I'd like to introduce a cartography set. Basic set of tiles which allow you to place markers on the maps and translate to an over world view. All generated by nice helpful scripts. (includes map edging, minimap generation and world map stiching)

https://github.com/wushin/tmwa-client-d ... hy_set.png

Re: World Map Replacement [WIP]

Posted: 18 Sep 2014, 14:23
by wushin
As Each map is a Square on the Raster (which is an overlay). Includes the edge.

Map Name: ww-xx-yy-dd-rr
ww = World
xx = X raster position
yy = Y raster position
dd = Depth of map. 50 being sea level or world map.
rr = Room, building, etc on that level.

Re: World Map Replacement [WIP]

Posted: 18 Sep 2014, 16:06
by Crush
wushin wrote:As Each map is a Square on the Raster (which is an overlay). Includes the edge.

Map Name: ww-xx-yy-dd-rr
ww = World
xx = X raster position
yy = Y raster position
dd = Depth of map. 50 being sea level or world map.
rr = Room, building, etc on that level.
I think both dd and rr should be left out when 00, because many locations won't need them and they add additional clutter to the map names.

Re: World Map Replacement [WIP]

Posted: 18 Sep 2014, 16:09
by wushin
I can agree to rr but dd is depth that will be needed for positioning. Such as "find spouse"

Re: World Map Replacement [WIP]

Posted: 19 Sep 2014, 21:34
by wushin
recent edits. needed more ocean for future underwater.

Re: World Map Replacement [WIP]

Posted: 25 Jan 2015, 19:08
by gumi
is "burn the world again" still planned?

Re: World Map Replacement [WIP]

Posted: 25 Jan 2015, 19:38
by wushin
Yes and slowly we are steering in this direction. Currently we still have Map size and location issues within the maps. Since it's far to hard to burn everything and start over. Doing the maps over for certain areas and slowly consolidating maps & content down to nice manageable chunks is the operative word so far. Note the recent commits to Tonori and Kaizei for reference to this. The map displayed below is just an example of what will come from all this.