Page 1 of 1

Witch Cult Quest [WIP]

Posted: 08 Oct 2014, 10:40
by Cassy
Since I'm making some serious progress and we realized that keeping people informed about current development is more effective on the forum I'm opening a thread for this one.

I've been working on a new quest, the Witch Cult Quest, for a while now.

Since this is my first real project during learning more and more about development I want to thank V0id, wushin, 4144, o11c and Chayenne (hope I didn't forget someone) for teaching me several things.

The Witch Cult Quest offers:
  • An expansion of the Snake Pit map (005-3)
  • Two new maps: Witch Cave (043-5) and Kalinoir Cave (043-6)
  • Those maps now connect the western beach with the eastern Tulimshar desert
  • A new quest of course, including tricky tasks
  • A Cindy-like boss fight against the head of the cult, Kalinoir
  • New items: Troll Mask, Undead Troll Mask, Fairy Bow, Rune Rapier, Staff of Life (you don't get all of them, but one of the masks and one of the weapon rewards)
For details: This is the complete concept (Spoiler warning)

Current development standing: https://trello.com/c/zNOhvTWR/98-witch- ... for-trolls
(Please only refer to the checklists, not to the attachments and comments as they are outdated)


Screenshots:

Witch Cave 043-5:
Spoiler:
snapshot2.png
snapshot2.png (1.64 MiB) Viewed 6079 times
Kalinoir Cave 043-6 (boss fight map):
Spoiler:
snapshot1.png
snapshot1.png (1.49 MiB) Viewed 6079 times

Re: Witch Cult Quest [WIP]

Posted: 14 Oct 2014, 18:36
by Cassy
So what's missing now is two items, some minor and one major script and some other small things.
In total it's still much work, also I'm not looking forward to merge conflicts.
But I can see the goal already :alt-3:

Another screeny:
Spoiler:
snapshot5.png
snapshot5.png (206.3 KiB) Viewed 6019 times

Re: Witch Cult Quest [WIP]

Posted: 14 Oct 2014, 23:55
by wushin
Looks good so far Cassy. Keep up the good work.

Re: Witch Cult Quest [WIP]

Posted: 28 Dec 2014, 15:02
by Cassy
I should make an update:

So what's missing now is the boss fight script and rearranging the quest variables.
The boss fight script is nearly finished and rearranging the quest variables isn't too much work.
...If just there wasn't bitmasking.
Trying my best to learn it ASAP but please be patient as this is pretty complicated stuff :?
Also I will have to re-map the Snake Pit since Wushin will change it within the Tutorial changes.

I'll hang on ;)

Re: Witch Cult Quest [WIP]

Posted: 17 Nov 2015, 21:32
by Chapart
Is possible to see how looks Kalinoir?
And for the reward dont fit more in the quest the Desert Bow?

Re: Witch Cult Quest [WIP]

Posted: 18 Nov 2015, 08:24
by soseki
This looks like a good quest, why hasn't it been released ?

Re: Witch Cult Quest [WIP]

Posted: 18 Nov 2015, 21:47
by Cassy
soseki wrote:This looks like a good quest, why hasn't it been released ?
Because I've been too busy with real life sadly.
It took too much of my time but gladly I sorted some stuff and am already way more active again.
I hope I can say that dev-wise too soon.

Re: Witch Cult Quest [WIP]

Posted: 23 Nov 2015, 03:44
by wushin
+1

Re: Witch Cult Quest [WIP]

Posted: 24 Dec 2015, 22:14
by wushin

Re: Witch Cult Quest [WIP]

Posted: 24 Dec 2015, 23:20
by Saulc
Hello :D
Availabe on test serveur ?
Really exited to see this :D

-Regards
-MAF-Saulc

Re: Witch Cult Quest [WIP]

Posted: 25 Dec 2015, 01:20
by wushin
Nope, not on test. Just hoping Cassy can get some time to work on it or write instructions on what needs to be finished.

Re: Witch Cult Quest [WIP]

Posted: 25 Dec 2015, 15:05
by Cassy
Oh? Awesome, thanks, indeed very helpful :alt-3:
Should have some time to update my local repo and get an idea about what has to be done until new year.