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Some question & ideas for Aidan&Ishi

Posted: 17 Jan 2015, 00:06
by Bock
After creating a new island for beginners. Aidan and Ishi lost their table. Now they are standing near bench and not sit. :alt-4:

I wondered whether it is possible to plant NPCs? They use the standard model, the same as a player.

And the second question can return them table? Even a simple table or for example such that in a spoiler. :alt-8:
Spoiler:
Image

and image without background

Image

Re: Some question & ideas for Aidan&Ishi

Posted: 17 Jan 2015, 00:32
by Mr.SlothFromSpace
They look rly nice. But the arms are looking a bit tiny imo.

Re: Some question & ideas for Aidan&Ishi

Posted: 17 Jan 2015, 09:56
by Bock
Version with a slightly thickened hands Ishi
ishi-table3.png
ishi-table3.png (8.47 KiB) Viewed 3325 times

Re: Some question & ideas for Aidan&Ishi

Posted: 18 Jan 2015, 17:06
by Bock
А little bit of animation... :alt-8:
ishi-table.gif
ishi-table.gif (16.96 KiB) Viewed 3299 times

Re: Some question & ideas for Aidan&Ishi

Posted: 18 Jan 2015, 17:25
by Balbenberg
Give this man some bread!
Amazing work done right there :D :alt-6:

Re: Some question & ideas for Aidan&Ishi

Posted: 19 Jan 2015, 09:44
by EJlol
The basket needs to be flipped, cause the light source is coming from the wrong direction now. The book and basket also kinda feel out of place. (the outline is too dark, and the basket texture doesnt fit the TMW style). I like the NPCs :alt-3:

Re: Some question & ideas for Aidan&Ishi

Posted: 19 Jan 2015, 09:55
by Cassy
I love them too, keep it up :alt-3:

Re: Some question & ideas for Aidan&Ishi

Posted: 19 Jan 2015, 23:37
by Bock
On a table where there was a basket will be some item for Aidan.
ishi-table3.gif
ishi-table3.gif (18.65 KiB) Viewed 3242 times

Re: Some question & ideas for Aidan&Ishi

Posted: 20 Jan 2015, 14:51
by Crush
Bock wrote:On a table where there was a basket will be some item for Aidan.
Image
Nice animation. TMW could need more little motion like this. However, you should avoid perfect diagonals. It looks quite artificial.