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[REQ] Animation for 'Gwyllgi'
Posted: 02 Mar 2015, 00:38
by Aramis
This is just a try to create a new monster
Concept:

- ArmoredScan.png (57.89 KiB) Viewed 5260 times
Scale and Pixel:

- ArmoredPixeSmalll.png (46.5 KiB) Viewed 5260 times
Finished Model :

- Armored01.png (5.44 KiB) Viewed 5260 times
Re: [WIP] New Monster
Posted: 02 Mar 2015, 01:39
by wushin

Looking good
Re: [WIP] New Monster
Posted: 02 Mar 2015, 01:59
by gumi
Amazing but I would fix the perspective
Re: [WIP] New Monster
Posted: 02 Mar 2015, 10:30
by EJlol
It's a good start. There are some problems with the perspective however. It is shown to much from the top. I would expect to see more of the belly, and the hidden legs.
Re: [WIP] New Monster
Posted: 03 Mar 2015, 03:04
by Aramis
I'll try to fix the perspective during the weekend, I have no much time during the weekdays, I'll add some belly as in the concept and try to show some legs, but it can't be that much, also, once the monster concept is done, I'll find a name for it and change the topic as [REQ] so some one with more experience and skill can animate it (hopefully).
Re: [WIP] New Monster
Posted: 03 Mar 2015, 23:02
by veryape
Wow. Great start!
I can't wait to see this in game. Any ideas of where it should go? looks like some kind of jungle/swamp kind of creature imo.
Re: [WIP] New Monster
Posted: 04 Mar 2015, 03:59
by Aramis
In case anyone is interested, here is the file, it has only two layers, the frame and the color, so the frame can be used for animation, then the color as a guide for finishing.
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Note: all my content is original, and product of my imagination and it can be used with the license The Mana World (or any other project) decide to use.
This apply to this or any other thread.
Re: [WIP] New Monster
Posted: 15 Mar 2015, 21:14
by Aramis
Not sure, but I did my best adjusting the perspective.
Before:

- Armored01.png (5.44 KiB) Viewed 5161 times
After :

- Armored02.png (4.26 KiB) Viewed 5161 times
xcf file :
[The extension xcf has been deactivated and can no longer be displayed.]
Re: [WIP] New Monster
Posted: 15 Mar 2015, 22:12
by gumi
way better

Re: [WIP] New Monster
Posted: 15 Mar 2015, 23:46
by wushin
yes, much nicer.
Re: [REQ] Animation for 'Gwyllgi'
Posted: 16 Mar 2015, 04:28
by Aramis
I named = 'Gwyllgi' that means 'Twilight Dog'
Good, now we need the animation.
My part is done, As I mentioned before, I'm not capable of creating the animation, but it should be possible for a pixel artist contributor take it from here.
Re: [REQ] Animation for 'Gwyllgi'
Posted: 16 Mar 2015, 07:19
by Reid
Your shading is completly wrong on your new model and the perspective used on your first try wasn't that bad at all, it just needed some fix here and there.
If you accept to licence it under CC BY-SA 3.0 and to complete some other directions I might give it a try.
NB: guys it's a 45 degree aerial view, not a front one.
Re: [REQ] Animation for 'Gwyllgi'
Posted: 16 Mar 2015, 07:59
by EJlol
That might be true, but a lot of sprites suffer that the perspective is too much front view and not 45 degree aerial view. Some example are: The player, Mouboo, and the Snail. Therefore it would be IMO out of place if this sprite was really 45 degree.
Re: [REQ] Animation for 'Gwyllgi'
Posted: 16 Mar 2015, 08:09
by Steingej Eisenserg
+1 for correct perspective:
45° perspective
sun in south west
no reason to ignore these ...
to get perspective right its a helpful tool to use blender anyway
aloha chay
Re: [REQ] Animation for 'Gwyllgi'
Posted: 16 Mar 2015, 12:36
by ariani
A map for it