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MOB idea

Posted: 05 Mar 2015, 15:20
by Siegfried
Hi,

i have an idea of several "MOBs" especially suited for beginners. It would not require new graphics except a blank (invisible) one. There is just 1 question about it:

Is it possible to make e 1-tile spawn area for that MOB, which can not move (class=plant), and where this spawn area is on a red collision tile? This is because this "MOB" should overlay existing objects.

In detail:
F.ex. i want to make such a MOB that "spawns" from time to time (very low spawn rate) exactly where an apple tree is. Attacking this MOB should then always drop an apple. Technically it would be attacking this new invisible MOB, for players it would be attacking the tree, but without destroying it.

Is that doable?

Re: MOB idea

Posted: 05 Mar 2015, 15:23
by gumi
wushin already planned this looooooooooong ago. I have no idea what is the current state of this project.
And to answer your question, only npcs can be on collision, not mobs.

Re: MOB idea

Posted: 05 Mar 2015, 15:32
by Siegfried
What a pity. Without placing the MOB on a collision tile this idea is useless.

Thanks for the reply :)

Re: MOB idea

Posted: 05 Mar 2015, 15:42
by Cassy
Isn't that pretty much like the coconuts from Evol?

Re: MOB idea

Posted: 05 Mar 2015, 17:20
by Reid
Cassy wrote:Isn't that pretty much like the coconuts from Evol?
We don't spawn on red collision tiles.

Re: MOB idea

Posted: 05 Mar 2015, 22:01
by Cassy
Reid wrote:
Cassy wrote:Isn't that pretty much like the coconuts from Evol?
We don't spawn on red collision tiles.
erm yeah I know that, I played Evol, that's why I said "pretty much" :D
It might be what Siegfried wants though. Collision tiles might not be necessary for his plan.

Re: MOB idea

Posted: 05 Mar 2015, 22:16
by Reid
Cassy wrote:
Reid wrote:
Cassy wrote:Isn't that pretty much like the coconuts from Evol?
We don't spawn on red collision tiles.
erm yeah I know that, I played Evol, that's why I said "pretty much" :D
It might be what Siegfried wants though. Collision tiles might not be necessary for his plan.
Red/wall collision is just a type of collision, you can spawn a mob on other collision terrain, but I don't know what 4144 planned for this on hercules. That might be better than the trick used on Evol.

Re: MOB idea

Posted: 05 Mar 2015, 23:09
by wushin
Hercules has a couple of features dealing with "getcell" I'm sure there is something that can be patched in.

Re: MOB idea

Posted: 06 Mar 2015, 01:30
by gumi
wushin wrote:Hercules has a couple of features dealing with "getcell" I'm sure there is something that can be patched in.
setcell or setwall can be used to add collision from script without server reboot

Re: MOB idea

Posted: 06 Mar 2015, 08:28
by Siegfried
This coconut thingy is interesting. Didn't know that. How ist it done in Evol? Maybe that is exactly what i want with the apple trees (and then, if it works, could someone make plum trees, cherry trees, pear trees, and for Tulimshar, orange trees?).