Thoughts about exploration
Posted: 07 Mar 2015, 00:49
I think the game world is big and nice looking. But apart from having to travel through it to reach goals. The world itself is not as interesting as it could be. I think back to games like Legend of Zelda and Poke'mon. Where a player would occasionally find heavy objects they could move, or vegetation they could remove. Items like rafts or ladders that let them take shortcuts. even natural and constructed traps. I think the game world would benefit from a lot more of this kind of intractability.
Here is a for instance of where I have found such things lacking when it really feels like the game would benefit from having them:
I found this little island with a witch (who will not yet speak to me) south of Hurnscald. It took me a minute to find the water stones that let me cross over onto it. Trying to go directly to it I recalled "right...I can't swim". I tried walking around the west side of the lake but couldn't get through the trees. I thought "It would be great if I could chop this one tree down, which is in my way." Eventually I found the way across to the island. but in crossing the stones I ran into one water plant I had to walk around...Seemed needless to have to go around it. I thought "Would love to just be able to hop over this, maybe even skip another walk space in doing so). Once on the island I saw There was a small red bridge to cross and it had a busted out board. I thought "I'd best be careful going over this". But, then I quickly realized no harm would come to my character. After the witch would not speak to me I had a look around the island. I noticed a small cave below the lip of a ridge. Now, if I only had a rope I could have secured it to something and climbed down.
Just getting onto that island could have been a much more interesting experience. What if I wasn't able to get over those stones without slipping? Well maybe I could go pick some flax, have an NPC make it into a rope (although being able to spin it on a wheel myself would be more preferable) And, lasso it around branch on the other side for something to hold onto to help me cross. One I got to the bridge that is broken I couyld have chopped a tree and battoned out a rough plank to fix the bridge. Or that same rope and wood could have been used to make raft to float strait across to that interesting looking cave.
What if the things I did to benefit my own character remained in place for a while. Say I made a ladder to ascend a ridge cutting out a lot of walk time. of course a ladder is too big to take with me. But, I've established a temporary shortcut at that point which others can also use. And, maybe made a short term route for myself to go between a grind spot and selling in town, in the process (after so many uses by anyone the ladder would break).
Maybe I feel like I don't want to leave a grind yet but I am filling up on what i can carry and really need to go sell. If I have a shovel I could dig a cache. Being able to do that would mean i could even leave stuff for other players to find. We could have our own treasure hunts that way.
The over all sentiment here is that being able to interact with something shouldn't be restricted in it's usefulness (or ability to do it at all) to a one off quest use or item obtaining. It can be superfluous. And, just as being something that you can do which makes sense. Be something that makes quality of life in game better. And makes every thing a lot more interesting.
Here is a for instance of where I have found such things lacking when it really feels like the game would benefit from having them:
I found this little island with a witch (who will not yet speak to me) south of Hurnscald. It took me a minute to find the water stones that let me cross over onto it. Trying to go directly to it I recalled "right...I can't swim". I tried walking around the west side of the lake but couldn't get through the trees. I thought "It would be great if I could chop this one tree down, which is in my way." Eventually I found the way across to the island. but in crossing the stones I ran into one water plant I had to walk around...Seemed needless to have to go around it. I thought "Would love to just be able to hop over this, maybe even skip another walk space in doing so). Once on the island I saw There was a small red bridge to cross and it had a busted out board. I thought "I'd best be careful going over this". But, then I quickly realized no harm would come to my character. After the witch would not speak to me I had a look around the island. I noticed a small cave below the lip of a ridge. Now, if I only had a rope I could have secured it to something and climbed down.
Just getting onto that island could have been a much more interesting experience. What if I wasn't able to get over those stones without slipping? Well maybe I could go pick some flax, have an NPC make it into a rope (although being able to spin it on a wheel myself would be more preferable) And, lasso it around branch on the other side for something to hold onto to help me cross. One I got to the bridge that is broken I couyld have chopped a tree and battoned out a rough plank to fix the bridge. Or that same rope and wood could have been used to make raft to float strait across to that interesting looking cave.
What if the things I did to benefit my own character remained in place for a while. Say I made a ladder to ascend a ridge cutting out a lot of walk time. of course a ladder is too big to take with me. But, I've established a temporary shortcut at that point which others can also use. And, maybe made a short term route for myself to go between a grind spot and selling in town, in the process (after so many uses by anyone the ladder would break).
Maybe I feel like I don't want to leave a grind yet but I am filling up on what i can carry and really need to go sell. If I have a shovel I could dig a cache. Being able to do that would mean i could even leave stuff for other players to find. We could have our own treasure hunts that way.
The over all sentiment here is that being able to interact with something shouldn't be restricted in it's usefulness (or ability to do it at all) to a one off quest use or item obtaining. It can be superfluous. And, just as being something that you can do which makes sense. Be something that makes quality of life in game better. And makes every thing a lot more interesting.