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				Darkhelm
				Posted: 18 Apr 2015, 10:03
				by ginosuper
				So... me and some others have been looking into the code of The Mana World.
It is stated that Krukan should drop a Darkhelm with the slim chance of 0,02% (
https://github.com/themanaworld/tmwa-se ... er_100.txt)
However, the Darkhelm is stated as "Unreleased item" here: (
https://github.com/themanaworld/tmwa-se ... b_head.txt)
My question is: Does Krukan and will Krukan ever drop a Darkhelm?
- ginosuper
 
			 
			
					
				Re: Darkhelm
				Posted: 18 Apr 2015, 13:04
				by deepthought
				I know this from Wushin, krukan will drop darkhelm. Its unreleased in the sense no one has obtained it in the game yet.
			 
			
					
				Re: Darkhelm
				Posted: 18 Apr 2015, 13:18
				by gumi
				deepthought wrote:Its unreleased in the sense no one has obtained it in the game yet.
No mob (and no script) drop DarkHelm (I did a recursive grep on /world/map). Furthermore, to make the dark helm work we would need to modify tmwa to add a way to get "bAtkRange" (it uses readparam but bAtkRange is not a param)
 
			 
			
					
				Re: Darkhelm
				Posted: 18 Apr 2015, 15:47
				by ginosuper
				On the test server, the item Darkhelm does work, that's mostly why I've been wondering.
			 
			
					
				Re: Darkhelm
				Posted: 18 Apr 2015, 15:48
				by gumi
				ginosuper wrote:On the test server, the item Darkhelm does work, that's mostly why I've been wondering.
The item work but its effect will not work as it is expected to
 
			 
			
					
				Re: Darkhelm
				Posted: 18 Apr 2015, 15:50
				by ginosuper
				Okay. Do you possibly know if the Darkhelm will come in-game soon or not?
			 
			
					
				Re: Darkhelm
				Posted: 18 Apr 2015, 15:55
				by gumi
				Code: Select all
bonus bAtkRange, -((readparam(bAtkRange)/2));
This is supposed to make the dark helm reduce your attack range by half. But the problematic part is 
readparam(bAtkRange) because 
bAtkRange is not a param so there is no way to get its value. Basically it does 
bonus bAtkRange, -( 0/2 );. To make it work we would need to add a new builtin (script function) to get its value.
 
			 
			
					
				Re: Darkhelm
				Posted: 18 Apr 2015, 16:18
				by ginosuper
				I see. I guess that's kinda hard to do?
			 
			
					
				Re: Darkhelm
				Posted: 18 Apr 2015, 16:20
				by gumi
				ginosuper wrote:I see. I guess that's kinda hard to do?
No but if it's only for one item I don't think it's worth making a new builtin. So it's up to wushin to decide what to do
 
			 
			
					
				Re: Darkhelm
				Posted: 18 Apr 2015, 16:29
				by ginosuper
				I'd agree with that, but why add the item to TMW if it's probably not even going to be released?
			 
			
					
				Re: Darkhelm
				Posted: 18 Apr 2015, 16:42
				by gumi
				Because if we waited for things to be finished before adding to the game then tmw would have no content. It is a perpetual WIP
			 
			
					
				Re: Darkhelm
				Posted: 18 Apr 2015, 16:48
				by ginosuper
				Okay, that makes sense.
			 
			
					
				Re: Darkhelm
				Posted: 11 Feb 2016, 18:38
				by sacriopsmen
				How about that wouldn't be the only gear that changes attack reach ? We should do some googles that increase it.
Or I'd say this is a good idea for an assassin class : high Agi, high Str, high Chn and an extended melee reach to beat up most monsters.