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isometric help

Posted: 19 Apr 2015, 22:46
by Len
Hey, I'm currently working on a isometric tileset and I'm having difficulties understanding how best to edit and arrange them (I'm also having a lot of issues trying to map with them in Tiled) . Can anyone here point me to some resources or information that might help me?

Re: isometric help

Posted: 20 Apr 2015, 19:24
by mas886
You can try here https://wiki.themanaworld.org/index.php/Dev:Main on the graphics part

Re: isometric help

Posted: 20 Apr 2015, 20:17
by Crush
mas886 wrote:You can try here https://wiki.themanaworld.org/index.php/Dev:Main on the graphics part
The projection of TMW is orthogonal, not isometric.

Re: isometric help

Posted: 20 Apr 2015, 21:19
by wushin

Re: isometric help

Posted: 22 Apr 2015, 14:35
by Len
Thanks!
Here's a test of what I have so far
test4.png
test4.png (178.48 KiB) Viewed 26854 times
Sorry for using you guys as guinea pigs, but I feel comfortable getting advise and feedback from this forum (before I take it over to a pixel art one anyway).

Re: isometric help

Posted: 22 Apr 2015, 17:29
by Virtual Reality
Len wrote:Thanks!
Here's a test of what I have so far
This looks great! An artist may have a more constructive review, but I'm certainly impressed.

Re: isometric help

Posted: 23 Apr 2015, 09:31
by Reid
Len wrote:Thanks!
Here's a test of what I have so far
test4.png
Sorry for using you guys as guinea pigs, but I feel comfortable getting advise and feedback from this forum (before I take it over to a pixel art one anyway).
What's up with the dithering? IMO it breaks the lighting. :?
(hi o/)

Re: isometric help

Posted: 23 Apr 2015, 13:37
by Crush
Are the visible grid lines between the tiles intentional (for example as a visual aid for a tile-oriented strategy game) or are you looking for advise to get rid of them (for a higher immersion)?

Re: isometric help

Posted: 23 Apr 2015, 14:36
by Virtual Reality
Reid wrote:
Len wrote:Thanks!
Here's a test of what I have so far
test4.png
Sorry for using you guys as guinea pigs, but I feel comfortable getting advise and feedback from this forum (before I take it over to a pixel art one anyway).
What's up with the dithering? IMO it breaks the lighting. :?
(hi o/)
I agree. The borders may also be a little too pronounced (e.g., for the top of the tree).