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Monster's HP

Posted: 23 Apr 2015, 19:16
by ginosuper
Alright so... I have been thinking about this for a while:

Wouldn't it be better if monsters had a HP bar, too?

Example: If a monster has 1000 MAX HP and it has 733 HP left, put it like this: 733/1000

Also some monsters sometimes have more HP than average (which is normal) but then it can show like 733/1180 (for example).

I'm not rushing anything, but it's just a suggestion :alt-3:

Re: Monster's HP

Posted: 23 Apr 2015, 21:11
by Virtual Reality
ginosuper wrote:Alright so... I have been thinking about this for a while:

Wouldn't it be better if monsters had a HP bar, too?

Example: If a monster has 1000 MAX HP and it has 733 HP left, put it like this: 733/1000

Also some monsters sometimes have more HP than average (which is normal) but then it can show like 733/1180 (for example).

I'm not rushing anything, but it's just a suggestion :alt-3:
Manaplus has an option for this, but it's not accurate until after you've already killed one. Maximum mob HP could potentially be added to tmwa-client-data or even sent back along with the packets reporting the damage done.

EDIT: meko has pointed out that this has already been done. Now it's just a matter of getting manaplus to use the information that it's being sent.

Re: Monster's HP

Posted: 23 Apr 2015, 21:19
by ginosuper
Oh I see... so it will come in-game?

Re: Monster's HP

Posted: 23 Apr 2015, 22:13
by Virtual Reality
ginosuper wrote:Oh I see... so it will come in-game?
Yes; hopefully/most likely. I'll keep you posted.

Re: Monster's HP

Posted: 24 Apr 2015, 03:01
by ginosuper
Alright, thank you :)