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Wrong Tilest at 020-1
Posted: 19 Apr 2015, 22:39
by Rubikon_
020-1 57 91
Wrong Tilest at 029-3
Posted: 19 Apr 2015, 22:58
by Rubikon_
Candor cave 029-3
"48 53" | | "50 53"
Errors at the corner of doors
Posted: 20 May 2015, 01:22
by Rubikon_
This error is in many entrances. And of course I think this should IMPROVED
009-2 63,23 - of the screenshot.
Regards
Re: Errors at the corner of doors
Posted: 20 May 2015, 01:25
by gumi
very Duck old "bug", among the oldest bugs
we know it very well but fixing it means remapping the whole map and that takes time
since it's just a graphical glitch it's very low in the priority list
Tulimshar Bugs.
Posted: 21 May 2015, 14:58
by Rubikon_
This need to be fixed i think and this is one of few more bugs.
Re: Tulimshar Bugs.
Posted: 21 May 2015, 15:24
by wushin
This bug is actually more places than just tulimshar. Most of Hurnscald and Nilvalis do this. Its a mapping issue that was never fixed on all the maps. Only some so far.
Re: Tulimshar Bugs.
Posted: 22 May 2015, 06:28
by Valley52
means no solution ..
Re: Tulimshar Bugs.
Posted: 22 May 2015, 08:36
by Steingej Eisenserg
its not a crucial bug, so leaving it unfixed until someone with enough time and devotion comes around is totally acceptable. u wanna give it a try? all you need is Tiled and github.
Re: Tulimshar Bugs.
Posted: 22 May 2015, 11:03
by gumi
Actually he don't even need to use git, he can also just submit his modifications to a dev and we add it to github. This way everyone can make modifications to the game without having to know how to use git
Re: Tulimshar Bugs.
Posted: 22 May 2015, 12:34
by Reid
Valley52 wrote:means no solution ..
For most of these issue there is a solution, just need to fix'em all
(c).
Hurnscald Bug.
Posted: 23 May 2015, 20:22
by Rubikon_
009-1 24 34
Re: Hurnscald Bug.
Posted: 23 May 2015, 20:26
by Reid
Rubikon wrote:009-1 24 34
Lol who moved this tile from fringe to over layer? (here is the problem)
Re: Hurnscald Bug.
Posted: 23 May 2015, 20:27
by gumi
wth we didn't do that
Re: Hurnscald Bug.
Posted: 23 May 2015, 20:28
by Reid
meko wrote:wth we didn't do that
I checked on git, it's indeed on the over layer, though, the same tile on 008-1 isn't.
Woodland Mining Camp Indoor Bug.
Posted: 25 May 2015, 12:28
by Rubikon_
018-2 117 , 28