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New Quest: Tulimshar Deathmatch
Posted: 13 Jul 2015, 12:58
by deepthought
I've been working on new quest and i would like to get some feedback. As the topic says it's called Tulimshar Deathmatch. The reward of this deathmatch is Trophy Helmet which when you receive have just 1def. Each time you win the deathmatch the defense of the trophy helmet increases. There's a minimum level to participate and also there's the maximum amount of def for trophy helmet based on player's level. This is a player bound item. Can't be traded.
Presently i'm working on the npc code. As i'm new to eathena scripting thing, this will take some time i guess. I would like to have some help with creating trophy helmet or helping me with script.
Re: New Quest: Tulimshar Deathmatch
Posted: 13 Jul 2015, 13:53
by Crush
Interesting idea. But what prevents me from staging 20 fights against my own mule?
Re: New Quest: Tulimshar Deathmatch
Posted: 13 Jul 2015, 14:03
by deepthought
I think i haven't mentioned but you will be fighting monsters based on your level. Players can help you but they don't get any rewards.
Re: New Quest: Tulimshar Deathmatch
Posted: 13 Jul 2015, 14:36
by Crush
Ah, OK then. I associated deathmatch with PvP.
When you want people to help you, you might want to be a bit more specific about what kind of help you need. Do you have some specific problems with the script and/or the item you need to know how to solve or do you need someone to do these completely?
Re: New Quest: Tulimshar Deathmatch
Posted: 13 Jul 2015, 15:17
by deepthought
1. I have few doubts regarding the eathena scripting but that can be solved by people in irc.
2. Can a item be made a player bound item in current tmw ? Im thinking this should be done in a special way as Trophy Helmet is bound to only one character of account and even if the other character of the same account picks it, he should not be able to equip it.It would have been simple if each character has different id.
3. I need some artist to create trophy helmet. As this idea was taken from the other game which is also free software i think we can use the design of their trophy helmet but we still need to create sprites for that and i don't know how to make sprite for items.
Re: New Quest: Tulimshar Deathmatch
Posted: 10 Feb 2016, 19:40
by sacriopsmen
How is this going ? Still need help ? Did you put something in the Trello, I can't seem to find anything ?
https://trello.com/b/ojhvZu1f/content-development
I may try to work on the trophy head gear even though I'm beginning as a pixel artist, I'll make what I can. Show me what it looks like first.
Don't they have sprites, too ? Well show me all you can.
Re: New Quest: Tulimshar Deathmatch
Posted: 10 Feb 2016, 23:32
by gumi
Just to let you know, now that we have pvp channels we don't need a dedicated map. It can be done on any map as long as your script sets all participating players in the same pvp channel
and no, items can not be bound yet
Re: New Quest: Tulimshar Deathmatch
Posted: 12 Feb 2016, 15:24
by Salius
deepthought you steal this idea from Stendhal game?

In that game completely same idea already implemented.
Re: New Quest: Tulimshar Deathmatch
Posted: 12 Feb 2016, 17:53
by deepthought
Yup this is from stendhal, so what ? Stendhal is also similar to tmw where anyone can do anything with the copy of the code or with the game itself. But unfortunately we cant make player bound items in tmw.