Party and guild badges
Re: Party and guild badges
lol... ok.. I will look into it. I thought I had it licked. This is the first animation I have ever made so it's already been quite a learning process. Is there a maximum amount of frames that should be in each row?
Ledmitz = Ardits = KillerBee = Mystic = Mystical_Servant = Tipsy Skeleton = BoomBoom = Cloak
Re: Party and guild badges
no, but i said better to do width or heght bigger than 512, and width and height muse be power of two.Ledmitz wrote: lol... ok.. I will look into it. I thought I had it licked. This is the first animation I have ever made so it's already been quite a learning process. Is there a maximum amount of frames that should be in each row?
Re: Party and guild badges
I hope I got it right this time. I assumed you meant not in one long line.
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Ledmitz = Ardits = KillerBee = Mystic = Mystical_Servant = Tipsy Skeleton = BoomBoom = Cloak
- wushin
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Re: Party and guild badges
Nice!
The secret to getting all the important stuff done is doing nothing.
Re: Party and guild badges
As i said width and height size better as power of two.Ledmitz wrote:I hope I got it right this time. I assumed you meant not in one long line.
But you it not used this. If you bad with math this is power of two numbers starting from 16:
16, 32, 64, 128, 256, 512
For width probably enough will be 256, for height may be 64 or 128, not sure how many icons you have
Re: Party and guild badges
Here's my problem; If I increase the size of the overall picture, then each frame will no longer be 16x16, so I thought power of 2 = squared = area. Which is why I thought you meant to not have in one long line like the first frame sequence that I posted.4144 wrote:As i said width and height size better as power of two.
But you it not used this. If you bad with math this is power of two numbers starting from 16:
16, 32, 64, 128, 256, 512
If I square (put to the power of 2) my width and height, then I will end up with quite a large file with too many pixels, wouldn't I?
The original frame set was 912x16 pixels. I changed that to 48x304 pixels to make the image more squared, hoping that the XML default animation will read from left to right and top to bottom. The W of 304, being less than 512 is what I thought you might be after... like maybe for thumbnail purposes or something and 912 put to the power of 2 (squared) is 831744, which is obviously far larger than 512. The only things left for me to assume it that there is a limitation to the amount of frames I can have so that I do not go over the 512 limit or I can resize the picture without changing the pixels. Is either of those correct?
EDIT: also if I make each frame from 16x16 to 32x32 (which is the effect of squaring the W&H) then I can simply multiply the the whole frame sets W&H by 2 which would make my second frame set 608x96 and 608 is still too large (over 512).
EDIT2: I have 57 frames. 57/3=19 which is what my second frame set was ... 3 rows of 19. If I didvide differently, I will have blank frames. Is that OK?
EDIT3: Sorry to make things even more complicated, but your example of 16 to the power of 2 is incorrect as well. 16 to the power of 2 = 16x16=256. What you describe in your example is the number 16 doubled exponentially.
Ledmitz = Ardits = KillerBee = Mystic = Mystical_Servant = Tipsy Skeleton = BoomBoom = Cloak
Re: Party and guild badges
Look like you cant calc or not understand what i mean
256/16=16 (this mean 16 your icons in row)
128/16=8
etc
Try use 256x32, if no space for all icons, use 256x64, if no space 256x128 etc
Or can try start from 128x32 after try 128x64 etc
After probably will left some empty icons in your big image, this is fine
256/16=16 (this mean 16 your icons in row)
128/16=8
etc
Try use 256x32, if no space for all icons, use 256x64, if no space 256x128 etc
Or can try start from 128x32 after try 128x64 etc
After probably will left some empty icons in your big image, this is fine
Re: Party and guild badges
I think I finally understand. Fixing now. TY for your patience. I guess this means my final outcome may have to have blank frames, but thats ok because I do not reference them anyway.
Ledmitz = Ardits = KillerBee = Mystic = Mystical_Servant = Tipsy Skeleton = BoomBoom = Cloak
Re: Party and guild badges
Got it. By the look of this one, I can make 7 more frames without having to change the dimensions, which I may do at a later date if that is OK.
For now, this is HigherLevel.png. CC-by-SA 4.0. 256x64.
For now, this is HigherLevel.png. CC-by-SA 4.0. 256x64.
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Ledmitz = Ardits = KillerBee = Mystic = Mystical_Servant = Tipsy Skeleton = BoomBoom = Cloak
Re: Party and guild badges
my party is Moussaieff
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- Generic-redsummonflower.png (778 Bytes) Viewed 4443 times
Last edited by xnove on 10 Feb 2016, 01:46, edited 1 time in total.
Re: Party and guild badges
Where you got this image?xnove wrote:my guild is Moussaieff
Re: Party and guild badges
at wiki
Re: Party and guild badges
Where exactly? I cant add unknown image, sorry.xnove wrote:at wiki
License must be free. You can see more info in first message in this topic.
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Re: Party and guild badges
Red Summon Flower in TMW wiki.
In control of tmw media (aka @broadcast) and tmw financial sector (aka GMstorage) | also a member of tmw Bilderberg Group (aka Phoenix Council guild)
2013-11/26/#General.log:[15:00] veryape: meh, guild is down, we cant conspire at all
2013-11/26/#General.log:[15:00] veryape: meh, guild is down, we cant conspire at all