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desert

Posted: 28 Sep 2006, 17:26
by VxD
I have began something for add life and background for the desert (I have choose to work on the desert because it's the first environment seen by the new player and it's important to improve this part for give them the desire to continue to play) in relation with the people red than I have begin to create.

Inspired by the works of "i" for the desert tiles,
http://forums.themanaworld.org/viewtopic.php?t=1654
http://img276.imageshack.us/img276/6214 ... ver0pb.png
http://img276.imageshack.us/img276/586/ ... er22lt.png
(and an other post where there are a more recent version than I don't find now, anyway, I will follow this style who is the best for the desert actually)
I continue in the same time (its will be linked with the town) the railway in all the directions possible for permit during the mapping differents possibilities.

in this post, I will show the advancement concerning the works in relation with the desert (town, vegetations, animals).

here the first artwork of this city, first idea for the differents way of rail.
Image
inside by Modanung : http://i6.photobucket.com/albums/y203/M ... rttown.png
Image
I use a transparent ground for adapt the railway on all types of floor. (and if the desert tiles change again in the future)
Image
its really the beginning.

also, for not to be too away of the main dev, I will concentrate my efforts for help crush and work on the desert tiles :
http://forums.themanaworld.org/viewtopic.php?t=1725
desert1.png
the cliffs (low res and bad tiling behavior)
the building (fine but low res)
the skull (low res)
(the cactus has already been replaced)

desert2.png
city wall (fine but low res)desert2.png
that ground texture under the city wall (doesn't fit in stylistical)
(a replacement for the palm tree is in the work by modanung)
http://wiki.themanaworld.org/index.php/ ... d_projects
then, on the wiki I will take the stalled project of "Dried River Tileset" and add somes features for the deserts, trees/plants, rocks/ruins, isolated farms, skulls :) ..

Could you redirect me on all the post or others in relation with the desert, ideas done.. and others things than I could have not see and I will try to respect and/or take into consideration.
of course I don't take the role of official artist desert, just I awake this, and anyone who want work on can use this post. its the team post work of desert tileset.

Actually the tilesets existing are :
desert1.png (in game)
Image
desert2.png (in game)
Image
desertx2.png (in game)
Image
desertx3.png (in game)
Image

i work's
Image
Image

new arrangement :
Image

Re: [wip] desert - the town under the sand.

Posted: 28 Sep 2006, 18:23
by Avaniel
vxd wrote:Could you redirect me on all the post or others in relation with the desert, ideas done.. and others things than I could have not see and I will try to respect and/or take into consideration.
Might this(http://wiki.themanaworld.org/index.php/Backstory) be something you are looking for?

Posted: 29 Sep 2006, 17:34
by Rotonen
We need more work that is organized this well. Keep it up.

Posted: 29 Sep 2006, 19:26
by Pajarico
I like your idea. Those buildings carved underground give me a lot of related ideas... My theory is that they are built as such to prevent the excessive heat from the desert wind... :wink:

Posted: 29 Sep 2006, 20:47
by yosuhara
i like those underground buildings too, but i don't see the way to implement it... anyone remember the temple from orien? it has the similar design...
Image

Posted: 30 Sep 2006, 09:22
by VxD
Pajarico wrote:I like your idea. Those buildings carved underground give me a lot of related ideas... My theory is that they are built as such to prevent the excessive heat from the desert wind... :wink:
yep, I will group the idea concerning the desert in the first post. :)
yosuhara wrote:Image
nice picture. it's licensed or you are the author ?

Posted: 30 Sep 2006, 10:01
by Matt

Posted: 30 Sep 2006, 10:22
by VxD
Modanung wrote:Image
http://forums.themanaworld.org/viewtopic.php?t=1514
thanks, there are somes ideas for desert temple I see.

Edit : I have grouped the plants together and add somes new : (512*96)
Image

Posted: 07 Oct 2006, 17:14
by Pajarico
VxD: I sent you a message. Read it, I want you to take some jobs, I will be directing you.

Posted: 08 Oct 2006, 23:30
by Crush
We started a wiki article about this town:
http://wiki.themanaworld.org/index.php/ ... n_the_hole

Posted: 09 Oct 2006, 19:33
by Pajarico
Good idea.

Posted: 09 Oct 2006, 20:22
by VxD
somes more works in relation with the desert, what mess, I discover new things hide every days ! :)
http://www.themanaworld.de/tmwiru/
http://forums.themanaworld.org/viewtopic.php?t=969
http://forums.themanaworld.org/viewtopic.php?t=1182

I finish something, and I will concentrate my efforts on the hole like have asked me pajarico.

Posted: 11 Oct 2006, 15:13
by Crush
VxD wrote:Image
The dropshadows are in the wrong direction. When the light comes from southwest, the shadow should be dropped to the northeast, and not southeast.

But otherwise good work.

Posted: 12 Oct 2006, 22:07
by VxD
updated and ranged :

desert_plant_x1.png
Image

desert_plant_x2.png
Image

desert_plant_x3.png
Image