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[CPT] Ride on a Mob
Posted: 18 Oct 2015, 05:42
by pateame
This idea comes after see some similiar progress in
Evol online fork. They did an action pose for riding and it looks cool:

But my question is: ¿Is possible to create a ride pose action and use it without break the monster graphics?. I did a different pose of the Evol online for this example

And after test this idea, it didn't work because the player graphics layer are placed always over the monster graphics layer, so the monster graphics got broken in south view when the monster head is overwritted, or when player arms/legs are around the monster head/ears on side views.

¿The solution?, ¿the long-waited paper doll system? Maybe it can solves all the graphics layer problems, but by the moment I just edited manually the monster spritesheets, and for testing I used the item transformation feature to transform me into monster+human spritesheet and "ride".

It didn't solve other problems as show the items that player got equiped while riding on the mob, the hairstyles and races... but can be an excuse to use a wearable item required to ride for example. like a cape or full dress robe
For example: a robe that only let show the player face replacing other items, like the teleporter's robe:

the robe is dyeable, so we can use different colors for different monsters and features... Just dropping the idea.
Re: [DIS] Ride on a Mob
Posted: 19 Oct 2015, 11:05
by soseki
This looks good

Re: [DIS] Ride on a Mob
Posted: 20 Oct 2015, 02:08
by pateame
It was a booooring copy/paste work to finish this, but finally got the spritesheets for testing:
[+] Bird:
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... d-ride.png
https://dl.dropboxusercontent.com/u/364 ... d-ride.xml
[+] Donbone:
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... e-ride.png
https://dl.dropboxusercontent.com/u/364 ... e-ride.xml
[+] Mouboo:
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... o-ride.png
https://dl.dropboxusercontent.com/u/364 ... o-ride.xml
The spritesheets also have the attack and death frames finished, but I'm too lazy to do more previews now. Maybe the dress/robe and the body should move a bit while riding, but it's enough for my "localhost quality standards" xD.
Have fun!

Re: [DIS] Ride on a Mob
Posted: 20 Oct 2015, 02:12
by wushin
+1 AMAZING
Re: [CPT] Ride on a Mob
Posted: 20 Oct 2015, 18:00
by SriNitayanda
+1, all the stuff you presented so far seemed amazing. hope we'll see them in game
Re: [DIS] Ride on a Mob
Posted: 21 Oct 2015, 20:56
by pateame
TY everybody.
Here's another monster to ride on it:
[+] Giant Maggot:
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... t-ride.png
https://dl.dropboxusercontent.com/u/364 ... t-ride.xml
Other ideas was Yetis, Wolverns, even the
packer and herbagressor from the forgotten stuff,
BUT I think we need to create a context to introduce this stuff (like a backstory, NPCs, items, scripts, etc) before start a "ride-o-mania". What I still need to do is:
- Monsters: I need to add a new layer with the straps that control the horse, the strap can be another item used as an attack item, since if we attack using a bow or long-range magic while transformed, the animations didn't display correctly.


- Items: Improve the robe/dress to make it a wearable item for the full playerset, and add boobs for a female version too (?).
And improve/fix whatever be needed from your suggestions and ideas.
Re: [CPT] Ride on a Mob
Posted: 22 Oct 2015, 07:05
by EJlol
Since the mouboo is partly based on a dog, maybe you can make the strap a bone?
Re: [CPT] Ride on a Mob
Posted: 29 Oct 2015, 21:10
by pateame
@EDIT: Another monster to ride
[+] Preview:
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... r-ride.png
https://dl.dropboxusercontent.com/u/364 ... r-ride.xml
@ITEMS: Here's the item icon for the "Tunic"

And the spritesheet with all the player poses for male and female:
[+] Male Spritesheet + XML:
https://dl.dropboxusercontent.com/u/364 ... c-male.png
https://dl.dropboxusercontent.com/u/364 ... c-male.xml
[+] Female Spritesheet + XML:
https://dl.dropboxusercontent.com/u/364 ... female.png
https://dl.dropboxusercontent.com/u/364 ... female.xml
[+] About the strap item:
As concept I used two gemstones attached to a stick (¿a bone? can be possible) thinking in a magic system like some RPGs where the gemstones can be used for element attacks. The idea is to change the monster you can ride depending of the gemstone attached to the strap, something like:
Amethyst = Dark > Donbone
Emerald = Earth > Giant Maggot
Topaz = Wind > Bird
Diamond = Ether > Mouboo
Sapphir= Water > Herbagressor
Ruby = Fire > ??????
Re: [CPT] Ride on a Mob
Posted: 06 Nov 2015, 17:17
by TRGN
Skytlurks. Got it?
Re: [CPT] Ride on a Mob
Posted: 06 Nov 2015, 17:18
by gumi
I'd ride that
Re: [CPT] Ride on a Mob
Posted: 06 Nov 2015, 19:13
by pateame
TRGN wrote:Skytlurks. Got it?
This is a Skytlurk. ->
meko wrote:I'd ride that
Sorry but the skytlurks are too wild to be tamed...

Re: [CPT] Ride on a Mob
Posted: 07 Nov 2015, 23:08
by veryape
This is amazing!
I would love if some mounts were only available for some people. Like dark mages have Demonic Mouboos to ride, the others can't ride them. Mouboos should only be available for light mages etc.
Re: [CPT] Ride on a Mob
Posted: 07 Nov 2015, 23:46
by gumi
but what if you're *not* a mage?
Re: [DIS] Ride on a Mob
Posted: 08 Nov 2015, 07:37
by SriNitayanda
meko wrote:but what if you're *not* a mage?
You ride a Giant Maggot.
Re: [CPT] Ride on a Mob
Posted: 08 Nov 2015, 07:52
by pateame
Evol started implementing his pets/mounts system and I'm waiting to see that working first. I still do not think this [CPT] can be used ingame unless you burn it all and start a world from fresh since it's using lots of workarounds for the game limitations and not solving the bugs at all.
But people can just use these files now as customdata patches to improve their gameplay experience and ride whatever they wanted. If learn how to modify the local content of the game is required to ride, then everybody win.