This topic started as a discussion about lowering available prices at exotic trader, but oh well...
With the passing of years it's getting harder and harder to get unobtainables. As a result, new players might feel getting a cool old item impossible, so they play few weeks/months, then abandon the game. We don't have that many quests to be attached to TMW for years, unless you have other reasons to stay.
Also there are many types of players. Some prefer to play in the caves, and not sit in the town and chat. Some even don't know English. Yet, they should still be able to get some nice items. Keeping NPC prices higher than average market prices? I think it should be the other way, NPC prices shouldn't be more than 20M for common rares, and 30-50 for the most rare ones. If NPC will sell them cheaper, the players start selling cheaper as well, and potentially more sales will happen, more players will have unobtainables, more players will enjoy what they achieved.
I'm bringing up an old subject. IMO it would make sense to bring back the snowglobes as rewards for xmas events. To make things more interesting, we could make some common items unobtainables. For example santa hats, or maybe some jacko drops?
Speaking of drops. Some mobs could drop rare items too, with a low (but not ridiculously low, like Dark Helm) drop rate. I know you'll speak about botting, but we have some nice GMs to watch over the players, and if they are lazy, we elect new GMs, who are more motivated. My recommendations:
- Lady Skeleton drops Heart Glasses (0.01%)
- Drunken skeleton drops Top Hat (0.005%)
- Reinboo drops Antler Hat (0.01%)
- Witches drop Witch Hat (0.007%) (unless Cassy plans witch hat as reward for the witch cult quest, and that quest will be released in this millenia)
- Terranites drop Goblin Mask (0.005%)
- Stalkers (or reaper?) drop Skull Mask (0.01%)
- Mouboos drop Mouboo head (0.002%)
- Mushrooms drop the corresponding hat, with low rate (0.001%)
- Log Heads drop Bunch of Parsley (0.02%)