[CPT] Improve stand animations
Posted: 30 Oct 2015, 01:55
There's some monsters ingame wich looks like freezed because only uses one frame for the stand action, the idea of this thread is to develop what is missing in animations.
Here's an update two old concepts I helped to develop in the past, first the Yeti with a stand animation and XML updated:
[+] Preview:

[+] Spritesheet + XML:
https://dl.dropboxusercontent.com/u/364 ... s/yeti.png
https://dl.dropboxusercontent.com/u/364 ... s/yeti.xml
And by last, the moggun with a stand animation and XML updated:
[+] Preview:

[+] Spritesheet + XML:
https://dl.dropboxusercontent.com/u/364 ... moggun.png
https://dl.dropboxusercontent.com/u/364 ... moggun.xml
Here's an update two old concepts I helped to develop in the past, first the Yeti with a stand animation and XML updated:
[+] Preview:

[+] Spritesheet + XML:
https://dl.dropboxusercontent.com/u/364 ... s/yeti.png
https://dl.dropboxusercontent.com/u/364 ... s/yeti.xml
And by last, the moggun with a stand animation and XML updated:
[+] Preview:

[+] Spritesheet + XML:
https://dl.dropboxusercontent.com/u/364 ... moggun.png
https://dl.dropboxusercontent.com/u/364 ... moggun.xml