top down-ish perspective of the Player set
Posted: 01 Oct 2006, 23:02
Hello all,
While looking around for an anime sprite set i just happened to come by this gem of a graphics set (the player-sheet.bmp). I originally just took the image and ran off to my editor to see what I could do (being a swashbuckling new adventurer of pixel art).
I did some stuff with it, then came back to see if there was some more things and realized that this place wasn't just a sprite collection. Well, all that said and done, I thought I should contribute some ideas before running off again.
I disliked how the player was from a front perspective and not an angled top perspective, so I created a script in photoshop that changed the perspective a bit.
Here's the pro's and cons of the script:
Pros_
it can work with all 64x64 sprites and angles them the same way. (means that clothing and other things will stay on the sprite if you apply the script on them).
it looks quite good.
Cons_
it blurs the image slightly (or more than slightly)
the process is a bit long (it involves photoshop increasing the image 1000x, transforming it with a perspective, scale, and repositioning, and decreasing it 1000x to reduce the blur).
Check it out:
The way to use the script is to have everything drawn in the front view (because its easier to draw things without an angle to them), and then apply the script to everything at the end.
I also made a short animated sprite of a someone supposedly throwing something but it turned out looking like someone bashing someone else's head.
Its 2 extra drawn frames (takes a lot from the punch sprite), but I would loathe to require more work from clothing artists.
tilted:
cheers,
[/img]
While looking around for an anime sprite set i just happened to come by this gem of a graphics set (the player-sheet.bmp). I originally just took the image and ran off to my editor to see what I could do (being a swashbuckling new adventurer of pixel art).
I did some stuff with it, then came back to see if there was some more things and realized that this place wasn't just a sprite collection. Well, all that said and done, I thought I should contribute some ideas before running off again.
I disliked how the player was from a front perspective and not an angled top perspective, so I created a script in photoshop that changed the perspective a bit.
Here's the pro's and cons of the script:
Pros_
it can work with all 64x64 sprites and angles them the same way. (means that clothing and other things will stay on the sprite if you apply the script on them).
it looks quite good.
Cons_
it blurs the image slightly (or more than slightly)
the process is a bit long (it involves photoshop increasing the image 1000x, transforming it with a perspective, scale, and repositioning, and decreasing it 1000x to reduce the blur).
Check it out:
The way to use the script is to have everything drawn in the front view (because its easier to draw things without an angle to them), and then apply the script to everything at the end.
I also made a short animated sprite of a someone supposedly throwing something but it turned out looking like someone bashing someone else's head.
Its 2 extra drawn frames (takes a lot from the punch sprite), but I would loathe to require more work from clothing artists.
tilted:
cheers,
[/img]