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[Lin] [Bug] Graphical Glitches
Posted: 29 Aug 2016, 00:27
by Pawneeboy
I have found a couple of graphical glitches in the game, 1. Some decapitated trees (they only becomes decapitated in certain spots, i have screenies of that glitch) 2. The worse of the 2, I would be playing and at a random time i would see other players and NPCs chest naked and headless and if i proceed into another area the screen would go white and the mobs, players and NPCs would leave trails (like the collision map...and i can't record a screenie when this happens). The only way to fix it is a relog, and 50-50 chance my character will be left stranded on the server.
I am using Ubuntu 14.04.5 LTS and my specs are a Intel i-3 3220T processor and a Intel 2500HD graphics chipset and 8 gigs of DDR3 memory.
Re: [Lin] [Bug] Graphical Glitches
Posted: 29 Aug 2016, 04:59
by Reid
Pawneeboy wrote:1. Some decapitated trees (they only becomes decapitated in certain spots, i have screenies of that glitch)
This issue happen with some GPU if inside a map, an oversized tile is drawn over another tile on the same layer. Some GPU draw the map from a different order than other ones in ManaPlus, so sometimes this error happen.
A tool helps us to track down these issue, but it is pretty long to fix them all when we can't see the bug ourself.
Pawneeboy wrote:2. The worse of the 2, I would be playing and at a random time i would see other players and NPCs chest naked and headless and if i proceed into another area the screen would go white and the mobs, players and NPCs would leave trails (like the collision map...and i can't record a screenie when this happens). The only way to fix it is a relog, and 50-50 chance my character will be left stranded on the server.
What is your video mode? (Setting > Video).
Re: [Lin] [Bug] Graphical Glitches
Posted: 29 Aug 2016, 08:57
by Pawneeboy
Normal Opengl, 832x624 resolution, FPs limit on (60 which i guess is default), Fullscreen mode enabled and custom cursor.
Re: [Lin] [Bug] Graphical Glitches
Posted: 30 Aug 2016, 20:40
by 4144
In current version after long play may happened issue.
After client restart it should be fixed.
This is known issue and already fixed for future version.