[FUSION] Some changes on the New server
Posted: 13 Sep 2016, 14:27
Read First: TMW / Evol fusion
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Here's some answers to some questions that I get asked a lot.
Magic, Skills
Magic on the new server will still exist, but rather than being chat invocations (ie #itenplz) it will be skills. Skills allows us to do lots of things that we couldn't do before with chat invocations (ie area targeting). For now, only two spells have been converted into skills. It is likely that not all TMW spells will make it to the New game, but the New game might inherit some skills from Ragnarok Online (hardcoded into Hercules). Skills will not only be limited to mages, they will work with all builds, like in TMW, if your mana bar is not grey.
Respawn points, death penalty
The New game has no death penalty so far. This means you can still commit seppuku to your heart's content. Players will respawn in the last bed they used instead of in seemingly random spots like in TMW. The player can use any bed for free to set their respawn point or they can pay to stay in an inn. Unlike a normal bed, when using an inn your HP fully recovers on respawn.
Items
The New server might not have all the items present on TMW (yet). This is mainly because they are made to use a player sprite that isn't compatible with the player sprite of the New server, so they would need to be converted/edited one by one. Evol does have some items that weren't in TMW though. New items will be introduced gradually as we make more quests or more maps/regions.
Maps, quests
TMW maps will need to be remapped with the new tilesets before going on the New server. We will also only release the maps when the related quests are finished so we don't end up with large empty areas with nothing to do. We might also pre-release some maps/quests (without remapping) on the Test Server as a demo.
Dye, augments, cards
Items on the New server will use a card system. All items will have 4 slots (although only one is usable right now) in which you can insert cards, which are special items that give additional properties to you items. Some cards will dye your items a different colors, while some other cards will give stat buffs to your items. Much more colors than was present on TMW will likely be available in the New game.
Where can I start playing?
There is no actual server for the New project yet. The Legacy servers for TMW and Evol are still online, and we test our content on The Mana World Test Server. You can still play on the test server or Evol server but your data might get wiped at some point. The data on the Legacy server of The Mana World will NOT get wiped/reset.
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Disclaimer: When I say New server I mean the new tmw+evol combined server. When I say TMW I mean the Legacy server. When I say we I mean the tmw+evol dev team.
---
Here's some answers to some questions that I get asked a lot.
Magic, Skills
Magic on the new server will still exist, but rather than being chat invocations (ie #itenplz) it will be skills. Skills allows us to do lots of things that we couldn't do before with chat invocations (ie area targeting). For now, only two spells have been converted into skills. It is likely that not all TMW spells will make it to the New game, but the New game might inherit some skills from Ragnarok Online (hardcoded into Hercules). Skills will not only be limited to mages, they will work with all builds, like in TMW, if your mana bar is not grey.
Respawn points, death penalty
The New game has no death penalty so far. This means you can still commit seppuku to your heart's content. Players will respawn in the last bed they used instead of in seemingly random spots like in TMW. The player can use any bed for free to set their respawn point or they can pay to stay in an inn. Unlike a normal bed, when using an inn your HP fully recovers on respawn.
Items
The New server might not have all the items present on TMW (yet). This is mainly because they are made to use a player sprite that isn't compatible with the player sprite of the New server, so they would need to be converted/edited one by one. Evol does have some items that weren't in TMW though. New items will be introduced gradually as we make more quests or more maps/regions.
Maps, quests
TMW maps will need to be remapped with the new tilesets before going on the New server. We will also only release the maps when the related quests are finished so we don't end up with large empty areas with nothing to do. We might also pre-release some maps/quests (without remapping) on the Test Server as a demo.
Dye, augments, cards
Items on the New server will use a card system. All items will have 4 slots (although only one is usable right now) in which you can insert cards, which are special items that give additional properties to you items. Some cards will dye your items a different colors, while some other cards will give stat buffs to your items. Much more colors than was present on TMW will likely be available in the New game.
Where can I start playing?
There is no actual server for the New project yet. The Legacy servers for TMW and Evol are still online, and we test our content on The Mana World Test Server. You can still play on the test server or Evol server but your data might get wiped at some point. The data on the Legacy server of The Mana World will NOT get wiped/reset.
---
Disclaimer: When I say New server I mean the new tmw+evol combined server. When I say TMW I mean the Legacy server. When I say we I mean the tmw+evol dev team.