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[FND] Harbour Props
Posted: 21 Sep 2013, 16:42
by Elvano
Hey lot.
I've been asked to
do try some Props for the harbour(s), and this is what I've come up with so far.

- Work In Progress on the Medevol Crane
- WIP_Crane.gif (76.59 KiB) Viewed 6749 times
First attampt in texturing

- WIP_Texed.png (239.75 KiB) Viewed 6725 times
Stil far from finished, but I'm not good at colors.
Re: [WIP] Harbour Props
Posted: 22 Sep 2013, 09:50
by WildX
I can already tell I'm gonna love the harbour with this kind of stuff in it!
Re: [WIP] Harbour Props
Posted: 22 Sep 2013, 14:38
by Reid
Nice one, are you going to do the lineart or do you just care of the 3D model?
If you just want to do the concept, I will try to work on the lineart once I have the time.
Re: [WIP] Harbour Props
Posted: 22 Sep 2013, 19:07
by Socapex
Very nice indeed!
Re: [WIP] Harbour Props
Posted: 14 Dec 2013, 00:50
by Reid
This system is a bit too complicated to be added in-game (not technologic side, but graphic side alt25)
Could you show some example or make a new version of a simplified version?
Re: [WIP] Harbour Props
Posted: 14 Dec 2013, 19:08
by Elvano
It's alot of work but actually not very complicated.
But what really makes this impossible to do is where where 2.5D failes.
If you allow me to elaborate, I brought imagery!
When you look down on an object keeping the same angle towards the ground, while moving closer, you'll notice that the
angle upon the object changes (
sphere ->
sphere)

- perspective_scale.png (26.8 KiB) Viewed 6146 times
The same difference occurs the higher an object reaches (
sphere ->
sphere)
The crane is easily 5 -10 times the height of a ordinary object. There for the angle will never look even remotly correct.
That being said; I suppose a simplified versionof the crane is possible, but it would lose all of its grandier and thus will look like a pretty lame collection of primitives rather than the mighty structure it is meant to be.
If anyone else can find a way to make this more simplified and still look awsome, feel free to do so, but at this point I really can't see how I could do so myself.
Re: [WIP] Harbour Props
Posted: 14 Dec 2013, 19:31
by Reid
We don't take in consideration the blue and red balls, everything is green.
We need something which could be drawn faster/easier, a different mechanism, or we do as I proposed, you drawn the basic background lines in lineart, and I do the whole texturing/shading things.
Re: [WIP] Harbour Props
Posted: 09 Apr 2014, 11:23
by EJlol
First attempt, definitly need more frames than this.
Re: [WIP] Harbour Props
Posted: 09 Apr 2014, 18:55
by Salius
EJlol, with all my respect, to make this rotation you need people or animal going inside this wheel. Do you really want to draw it all? May be we need more simple mechanism?
1. You can draw a wheel without rotation (may be they don't need rotate it yet).
2. You can draw it in other perspective - turn it for 90 degrees. I mean make us look on it as perpendicular to it's axis.
Re: [WIP] Harbour Props
Posted: 09 Apr 2014, 22:09
by EJlol
To be honest Im not sure if I want to animate it or not. To animate it will require lots of work. Not just the wheel, and human/animals. But also the rope has to roll up. And a crate or barrel has to go down. I don't think I will animate that for the time being. However I do want to animate the big wheel. Animating the big wheel is actually pretty easy, and doesn't cost much time actually.
The crane is also big, it will take time to finish it. I could have chosen for a simpler version, however I think it will be really cool if there was such a huge crane instead of something easy and small.
I have thought about turning the crane 90 degrees, but decided against it cause then you can't see the inside of the wheel anymore (=less awsome). Also for me the crane would be harder to draw. It would also be harder to animate it whenever I color it.
For now I just want to finish the line art actually. After that I may continue it, or someone else can pick it up.
Re: [WIP] Harbour Props
Posted: 10 Apr 2014, 10:40
by EJlol
Acceptable I think.
Re: [WIP] Harbour Props
Posted: 10 Apr 2014, 13:01
by Salius
EJlol wrote:To animate it will require lots of work. Not just the wheel, and human/animals. But also the rope has to roll up. And a crate or barrel has to go down.
This is what I mean. Yes, you need lots of work.
Re: [WIP] Harbour Props
Posted: 03 Jun 2014, 10:57
by EJlol
Small crane:
Big crane:
Which version should I continue for now?
Re: [WIP] Harbour Props
Posted: 03 Jun 2014, 11:42
by Reid
The small one is nice and could be rapidly done/adapted in game, the largest one is more interesting but it will need more time before to be done. I'm for getting done the small one for now, so that we can place something on the dock, and maybe later getting the largest one done.
Re: [WIP] Harbour Props
Posted: 03 Jun 2014, 17:08
by Salius
EJlol wrote:Small crane:
Yes, small crane is better because it is easier to draw. But this crane looks too small. Lower than human height. This crane is not very usable as a crane

. IMO you need make it a bit higher. May be about 2 times higher than human height looks better?