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[FND] Artis house

Posted: 23 Sep 2013, 17:26
by Reid
My progress on IvanMorve's pixelartredo of the village's house tileset yet so far.
Village_house.png
Village_house.png (65.8 KiB) Viewed 4654 times
Diagonal tiles are in WIP, I didn't attach them (fully) with this tileset.
Pillars are not yet done.
The palette is a WIP and doesn't fully fit with other tilesets for Artis.

Re: [WIP] Artis house

Posted: 25 Sep 2013, 22:25
by Reid
A little update on the diagonal tiles, I've done the bottom bricks, now I need to apply the same style on the other wall-tiles.
Village_house_done.png
Village_house_done.png (66.89 KiB) Viewed 4642 times
And here a little preview of what is left before to consider the house "done".
Village_house_left.png
Village_house_left.png (40.54 KiB) Viewed 4642 times

Re: [WIP] Artis house

Posted: 02 Oct 2013, 00:10
by Reid
New pillars and some completed diagonal tiles.

Re: [WIP] Artis house

Posted: 06 Oct 2013, 13:05
by Reid
OK I'm done with the pillars/arc things.
test.png
test.png (4.92 KiB) Viewed 4619 times

Re: [WIP] Artis house

Posted: 07 Oct 2013, 20:12
by Reid
I have some problems to find a good way to map the top part of the roof with the diagonal tiles used in this way, somebody have a suggestion?

(The diagonal roof tiles are just WIPs)
map.png
map.png (120.63 KiB) Viewed 4613 times

Re: [WIP] Artis house

Posted: 08 Oct 2013, 04:01
by Alige
map.png
map.png (121.84 KiB) Viewed 4606 times
1 = Missing Pixels (See the 2 white pixels?)
2 = Top and bottom lines of this rectangle are on the same height, that means this rectangle should be flat. I suggest to create a sort of balcony on top of the house. The floor of this balcony should be the same as the walls, I think.

Also, look at the triangle of the center window. The top corner of the triangle is buggy, it seems there is a tile missing.

Re: [WIP] Artis house

Posted: 08 Oct 2013, 20:58
by Reid
Alige wrote:
map.png
1 = Missing Pixels (See the 2 white pixels?)
2 = Top and bottom lines of this rectangle are on the same height, that means this rectangle should be flat. I suggest to create a sort of balcony on top of the house. The floor of this balcony should be the same as the walls, I think.

Also, look at the triangle of the center window. The top corner of the triangle is buggy, it seems there is a tile missing.
1) Yes, it's a rapid map made with wip tiles, Elvano spotted them on IRC earlier.
2) A balcony? I wonder how hard that would be to do it...

I even wonder if it's worth to keep this shape, I will just continue to use the digonal tiles like I used to for the alpha city concept.

Top corner of the window's roof tile? I wonder if it's worth a tile, I will try to change a bit the shape to fit all in the current tiles.

Re: [WIP] Artis house

Posted: 26 Oct 2013, 10:56
by Reid
As the roof windows are on this tileset, I post it here.
(roof and wall palette still need to be changed.)

Re: [WIP] Artis house

Posted: 29 Oct 2013, 00:04
by Reid
Shadow reflection of the roof on the wall added + new wood palette added on every bottom-roof part (I don't know how it's called...)
Village_house.png
Village_house.png (75.75 KiB) Viewed 3836 times

Re: [WIP] Artis house

Posted: 03 Jan 2014, 02:12
by Reid
Done the diagonal roof tiles.