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[WIP] Big Croc
Posted: 25 Sep 2013, 22:35
by Reid
Yet unnamed, here's the larger version of the croc:

- big.png (1.47 KiB) Viewed 6003 times
And Ejlol's version, I would like to make it an other sprite with this model based on the spriteshit that I will try to sort out for the "big croc"

- ejlol-version.png (884 Bytes) Viewed 6003 times
Re: [WIP] Big Croc
Posted: 26 Sep 2013, 18:19
by WildX
Maybe Ejlol's version could be made into an even bigger croc boss. I've been thinking about having very big boss mobs for the end of questlines or just randomly spawned around the world. I'm talking more than 10x bigger than the big croc.
Re: [WIP] Big Croc
Posted: 26 Sep 2013, 20:07
by Alige
WildX wrote:very big boss mob
I don't think you realize how much work that big croc already is, and it's not animated yet. Pixel art is so time consuming, time that we don't have.
Re: [WIP] Big Croc
Posted: 26 Sep 2013, 20:25
by WildX
Alige wrote:WildX wrote:very big boss mob
I don't think you realize how much work that big croc already is, and it's not animated yet. Pixel art is so time consuming, time that we don't have.
They could be non-walking mobs, much like the Belial boss fight in Diablo III (Google a video to get the idea). That would take much less time to make and it would still look pretty cool.
Re: [WIP] Big Croc
Posted: 27 Sep 2013, 07:30
by Elvano
You won't have any frames left to make it walk if you make it that big, anyway =p
Re: [WIP] Big Croc
Posted: 01 Oct 2013, 07:41
by Reid
A bigger croc? That's all doable, but it will be better to just use default frames (attack, stand, spawn, death), no directions, no walk.
Re: [WIP] Big Croc
Posted: 01 Oct 2013, 14:01
by WildX
Reid wrote:A bigger croc? That's all doable, but it will be better to just use default frames (attack, stand, spawn, death), no directions, no walk.
Agreed! Imagine how cool it would be to fight giant mobs. There should be more of them!
Re: [WIP] Big Croc
Posted: 05 Nov 2013, 21:18
by EJlol
Re: [FND] Fence
Posted: 24 Nov 2014, 05:00
by riham
Maybe Ejlol's version could be made into an even bigger croc boss. I've been thinking about having very big boss mobs for the end of questlines or just randomly spawned around the world. I'm talking more than 10x bigger than the big croc.
Re: [WIP] Big Croc
Posted: 24 Nov 2014, 19:38
by EJlol
I would love to see bigger boss monsters. But sadly they take a huge amount of time and effort to draw. And there are many more things I want to draw and/or do. But if you have the time, feel free to give it a try. A big croc boss monster does sound cool.

Re: [WIP] Big Croc
Posted: 24 Nov 2014, 20:21
by Reid
Large boss/monsters are easily doable if we reduce the number of frames, doing them being static (can't move) is an easy way to do them.
But that's right, doing a real big monster with all of the needed frames/animations requires a lot of time.

Re: [WIP] Big Croc
Posted: 27 Nov 2014, 22:21
by WildX
My idea for boss monsters has always been for them to be static, see Diablo bosses for a good example.