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[CPT] Master Skill Book

Posted: 12 Oct 2013, 13:07
by Elvano
Hey lot,

Here is one of my newest concept:
Master Skill Book v1.2.pdf
(52.54 KiB) Downloaded 217 times
Inspired by:
  • Ragnarok Online
  • PSO
  • Guild Wars
  • ...

Re: [CPT] Master Skill Book

Posted: 12 Oct 2013, 13:31
by WildX
The idea is nice, it could be a good additional game mechanic. You should elaborate more on what the master skills actually are and what they do though.

Re: [CPT] Master Skill Book

Posted: 12 Oct 2013, 13:41
by Reid
WildX wrote:The idea is nice, it could be a good additional game mechanic. You should elaborate more on what the master skills actually are and what they do though.
Yep, an example could be helpful. I'm particuliary rotten with MMORPG mechanics. ^^

Re: [CPT] Master Skill Book

Posted: 12 Oct 2013, 14:08
by WildX
Reid wrote:
WildX wrote:The idea is nice, it could be a good additional game mechanic. You should elaborate more on what the master skills actually are and what they do though.
Yep, an example could be helpful. I'm particuliary rotten with MMORPG mechanics. ^^
Says the MMORPG project leader :lol:

Re: [CPT] Master Skill Book

Posted: 11 Jun 2014, 22:38
by jesusalva
In my opinion, seems intersting and... hard... Not hard. Just... complex and long...

First, you'll need magic working and possibly a renewed skill book. (Possibily Harder)
Second, optional, you'll want grant magic in other ways before making this book.
Third, you'll need add a NPC who can sell this book. A quest for it seems more interesting imo. (:
Fourth, store the pages. It's mostly player's variable, so it should not be too hard.
Fifth. Add the Add-to Master Book skill and a place to you read your skills. (The hardest here is a place to see the skills)
Sixth. A script that on boss death reset and starts the 10 seconds countdown, unique for a player. (Easy to write, harder to implement, if I'm not mistaken.) Plus, you'll need retrieve what skill this boss drop.
Seventh. The writting skill will have a very huge "if" loop. The hardest in my opinion would be calculate how much damage you caused or the level from the party. (Most of it is obscure code, like who is attacking or how much XP you should recive. If you know how to retrieve these values (that already exists, if I'm not mistaken), this is more easy.)
Eighth. If everything went allright, you'll register the skill. Not hard in my opinion.
-------------------------
Overall:

The hardest is the first step.
The longest is the seventh step.
The easiest is... most of the others steps.

So, once you can make magic run in your game, and can retrieve skills from a book, it is mostly easy.
To erase a skill: Maybe it's easier if made in one NPC?


(Hope that I was helpful and didn't made a knot in yours minds.)