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[CPT] Abilities and spells
Posted: 02 Nov 2013, 12:43
by WildX
I figured it would be easier to just show you a mix of bad drawings and hand written text for this one. The concept is unfinished, it's just a first idea of what abilities and spells could look like. This would be applied to all classes, giving non-mage classes abilities that are similar to spells but don't involve magic.
WARNING: Bad drawing skills ahead. I'm not nine years old, I was just sitting on my bed and just woke up
Re: [CPT] Abilities and spells
Posted: 02 Nov 2013, 13:49
by WildX
Lol, that's the player :p
So, thoughts?
Re: [CPT] Abilities and spells
Posted: 02 Nov 2013, 14:00
by Reid
WildX wrote:
Lol, that's the player :p
So, thoughts?
Good ideas, gameplay side it's very good but client side 4144 will need to add some changes to the spell book, I like the quest-book-like of the spell-book of your concept.
Re: [CPT] Abilities and spells
Posted: 02 Nov 2013, 14:26
by WildX
Reid wrote:WildX wrote:
Lol, that's the player :p
So, thoughts?
Good ideas, gameplay side it's very good but client side 4144 will need to add some changes to the spell book, I like the quest-book-like of the spell-book of your concept.
The interface graphics should be changed as well. The 5 active abilities positioned in a circle (first image) were my first ideas, but anything else that doesn't make it look lke an old boring WoW-like spellbar would be great as well.
I can sketch some more ideas for this.