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[DIS] Artis roads

Posted: 26 Jan 2014, 02:18
by Reid
I have a problem to map the city exterior... We have actually 3 different kind of ground tiles that we can use in this city, the dirt, the grass and the newly added pavement.
I've started to map with the dirt to represent the roads, the grass around trees and wild area and pavement around houses and non-road area.
It looks good for some closed area like the warrior guild.
ManaPlus_Screenshot_12.png
ManaPlus_Screenshot_12.png (307.76 KiB) Viewed 2796 times
But else, it really look bad, I wonder if I should use the pavement tileset to make roads and the dirt&grass for everywhere else. But then, should there be dirt or pavement around house?
I will need to rethink at how to use the pavement tileset, but it just look bad actually imo. alt26 :'(
ManaPlus_Screenshot_13.png
ManaPlus_Screenshot_13.png (101.09 KiB) Viewed 2796 times

Re: [DIS] Artis roads

Posted: 26 Jan 2014, 02:23
by Reid
I looked back on my old tileset development preview, using the dirt/ground around houses is not that bad.
74tkcxb1.png
74tkcxb1.png (127.68 KiB) Viewed 2794 times
Another example with hal9000's test map:
prototype3.png
prototype3.png (409.76 KiB) Viewed 2785 times
(trees on pavement -> bad)
And a last example with the old map used on the alpha release of Evol.
testmap.png
testmap.png (383.07 KiB) Viewed 2785 times

Re: [DIS] Artis roads

Posted: 26 Jan 2014, 21:46
by mas886
With that preview it looks really good. In my opinion isn't necessary any change

Re: [DIS] Artis roads

Posted: 26 Jan 2014, 23:11
by ozthokk
Looking at the pics carefully, i like the way things are turning out, but perhaps yes "Pic 2" from the top, should have some out lining around those buildings, i think it should look like "pic 5" from the top, i like the colors there and the trees on either side of the path, it gives a nice warm welcoming feeling ^-^ . That "Pic 2" from the top, looks too cold..

Re: [DIS] Artis roads

Posted: 27 Jan 2014, 08:22
by WildX
I still prefer the darker dirt though.