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[WIP] Artis Shadows

Posted: 28 Jan 2014, 00:41
by Kestrel
Stuff left to do: everything.

Re: [WIP] Artis Shadows

Posted: 28 Jan 2014, 07:34
by Reid
Archway should be easy to integrate into our actual tilesets, but I wonder how the fence will look like.
I will work on the guidelines of the shadow tonight, but continue the good work!

Re: [WIP] Artis Shadows

Posted: 28 Jan 2014, 19:59
by Kestrel
Archway done.

Re: [WIP] Artis Shadows

Posted: 28 Jan 2014, 20:04
by Reid
Moved the topic to Graphics development.

Shadows on the top-right part of both archway are a bit too small, think that much the pixel is tall, much the vector projected on the ground will be big.

Re: [WIP] Artis Shadows

Posted: 28 Jan 2014, 23:36
by Kestrel
Fence.

Re: [WIP] Artis Shadows

Posted: 28 Jan 2014, 23:37
by Kestrel
Pillar.

Re: [WIP] Artis Shadows

Posted: 09 Feb 2014, 23:08
by Reid
Kestrel wrote:Pillar.
That's the problem that I though about, some tiles with shadow need a new tile on it's side to display this last =/ it might look bad in some case. I go test it further.

Edit : tileset added, was a bit of a pain to adapt them, but it all works well now!
https://gitorious.org/evol/clientdata/c ... f59185a892

Re: [WIP] Artis Shadows

Posted: 31 Jan 2015, 02:35
by Mikko
I redid the fence and pillar tilesets.
artis-fence-v2.png
artis-fence-v2.png (2.36 KiB) Viewed 4075 times
artis-pillar-x4-v2.png
artis-pillar-x4-v2.png (15.76 KiB) Viewed 4075 times

Re: [WIP] Artis Shadows

Posted: 31 Jan 2015, 17:21
by Reid
Mikko wrote:I redid the fence and pillar tilesets.
artis-fence-v2.png
artis-pillar-x4-v2.png
Two-tile wide, ok, I will have to tweak 2-3 thing on Artis then.

Re: [WIP] Artis Shadows

Posted: 31 Jan 2015, 20:59
by Mikko
Here's a little more, that chimney though...
artis-accessory-v2.png
artis-accessory-v2.png (32.57 KiB) Viewed 4061 times

Re: [WIP] Artis Shadows

Posted: 02 Mar 2015, 01:19
by Mikko
artis-shadows.png
artis-shadows.png (2.08 KiB) Viewed 3481 times