Reid wrote:We can't release Evol with 50 maps and a gameplay well established.
You don't need many maps to add magic in game. I know this increase your work, but I really hope to see in Evol world much better gameplay than in TMW. If you have in Artis something like "Wizards guild" (I hope you have), then all players who want to learn magic can start to learn at this guild. Don't need very advanced magic system, only very basic to start learning. Some (not many) very basic magic spells.
When someday I go to Artis, I don't know what to do there without magic. All what I can do is go out of this world :'(.
Reid wrote:For magic at level one, seriously, that's almost impossible. Our gameplay and gamestory stop us to do this!
Our gamestory say that magic is prohibited, we can turn our intro to be done without killing any monsters, but what then?
Why impossible? And what do you mean "intro to be done without killing any monsters"? All players can kill some monsters in "intro", not depends on specialization.
When I write about "mages from 1st lvl", I don't mean they can use magic from 1st lvl. And I don't mean they can't use a knife to kill some monsters by hands. I mean they specialize in magic from 1st lvl: stats for magic etc. And I mean they can start to learn magic from low levels. May be not from 1st lvl, but may be 5 lvl or some near levels.
In TMW low lvl mage is completely useless character - this is what I really don't like. Only from about 60-70 lvl you can be a real mage. Gameplay must be made that way to any user can create a pure mage character from low levels and this character absolutely not useless. He/she can doing quests, killing monsters, help to other players (support character) and do all other things what other players can do. No any discrimination by your specialization.
And I hear nothing about your gamestory. Why magic is prohibited in your gamestory?
Reid wrote:Our classes can be changed, you can focus on different kind of class and change it whenever you want.
And now, may be all people start to beat me
, I think change of class/stats is bad idea. This is not good gameplay style when I change my stats everytime I want. Yesterday I am warrior, today I am archer, tomorrow I am mage. Who am I? I don't like players who frequently change their stats. May be, as alternative, allow for low lvl characters (for example 1 to 10 lvl) change their stats, but limited number of times. If I want try to play with different specializations, then I can make new characters with other specializations. But only one character is my main. My character is part of my personality.
When some player start to play, he/she can test playing with different specialized characters and then make a choice which specialization he/she like more. And mostly play with this specialization in future.
In conclusion: when I first time see Evol world, I see you trying to make completely new world different from TMW. This is the reason why I like this project. I always like something new. You are different from, for example, LOF world, which is good, but actually LOF is TMW with some differences. I had very big expectations from Evol world. Yes, this world small yet and not completed, but big expectations. And now I disappointed, all my expectations crash down. I understand you have not many developers as you need and they all busy people, but I hope you can make this world more playable for different people. I mean not everyone want to be warrior or archer. If I can't find place for myself in this world, what then, what is my next steps?
And I hope you can make more frequent updates of content on game server.
WildX wrote:The story must be changed and adapted to the gameplay. People play games for the gameplay first. The story, while important, is secondary.
Yes, you are right. People play for gameplay first.