[CPT] Market
Posted: 28 Feb 2015, 03:25
Let's clear it all.
We have a great number of house which will host some shop on the future Artis map, let's add to that the market place and the merchant building.
It does a lot of merchant NPC, isn't it?
I'm thinking of cutting all of these stuff into three part.
First, the merchant building will host the merchant guild, most stands will be to get further into the evolution of the player through the merchant guild's story and side-quests.
Second, the market place will mostly be the only place where the player will be able to buy some items. It's good, it's all in the same place and it's fairly accessible to most player as it's between the dock and the two entrances of Artis.
Third and last, merchant house, it counts the blacksmith, the light armor shop and so on. Any player will be able to craft their item (ie: X cloths and X leaves/dyes to make this item) there for a lesser price. These shop will sell most items that will let the player craft his own stuff according to his crafting skill.
If that last one didn't yet start the merchant guild quests, and so then, doesn't yet have the craft skill, he will still be able to make it craft from the NPC directly.
So, there will be two (three) different way to get your item. Or you pay it for a high price on the market, or you build it directly by yourself, or you ask for a NPC to build it.
In the end, if a player is lazy, he will pay for a piou slayer 1000E at a shop.
If he is less lazy, he will pay for all of the iron and stuff 900E at a shop, + 100E to make it craft.
If he is less less lazy, he will pay for all of the iron and stuff 900E at a shop, and craft it by himself.
If he is less less less lazy, he will kill some damn <monster_who_drop_these_iron_and_stuff> and craft it by himself.
What do you think? Should I go sleep?
We have a great number of house which will host some shop on the future Artis map, let's add to that the market place and the merchant building.
It does a lot of merchant NPC, isn't it?
I'm thinking of cutting all of these stuff into three part.
First, the merchant building will host the merchant guild, most stands will be to get further into the evolution of the player through the merchant guild's story and side-quests.
Second, the market place will mostly be the only place where the player will be able to buy some items. It's good, it's all in the same place and it's fairly accessible to most player as it's between the dock and the two entrances of Artis.
Third and last, merchant house, it counts the blacksmith, the light armor shop and so on. Any player will be able to craft their item (ie: X cloths and X leaves/dyes to make this item) there for a lesser price. These shop will sell most items that will let the player craft his own stuff according to his crafting skill.
If that last one didn't yet start the merchant guild quests, and so then, doesn't yet have the craft skill, he will still be able to make it craft from the NPC directly.
So, there will be two (three) different way to get your item. Or you pay it for a high price on the market, or you build it directly by yourself, or you ask for a NPC to build it.
In the end, if a player is lazy, he will pay for a piou slayer 1000E at a shop.
If he is less lazy, he will pay for all of the iron and stuff 900E at a shop, + 100E to make it craft.
If he is less less lazy, he will pay for all of the iron and stuff 900E at a shop, and craft it by himself.
If he is less less less lazy, he will kill some damn <monster_who_drop_these_iron_and_stuff> and craft it by himself.
What do you think? Should I go sleep?