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[DIS] Hurnscald TO-DO
Posted: 08 Jan 2017, 05:06
by Reid
Following the work done on the state of the Art and further research done through Git, I believe we can start to create the TO-DO list to port Hurnscald into the new game.
For now we will only work on porting stuff, thus we should focus on these main points:
- - Resolving license issues
- Throwing away duplicated tiles from TMW and Evol
I will mark with
[!] some issues that can/have to be done in the near future on our current tilesets, these issues are not needed for the direct merge, but they will have to be dealed with.
State of the Art:
https://public.etherpad-mozilla.org/p/Hurns
Re: [DIS] Hurnscald TO-DO
Posted: 08 Jan 2017, 05:06
by Reid
Tileset TO-DO list:
collision.png
author: Bjorn
woodland_ground.png
authors: Crush, Len
contributors: Fother
- Use that version as base, (wombat messed up the light):
Remove Saphy's tree.
Move Crush and Nami's signs into another tileset (hurnscald-accessory.png).
Remove Wombat's water cave entrance and lilypads.
[!]Use evol's ground.png template and ditch away the cliff and rock tiles.
[!]Use len's improved ground tile.
[!]Use len's improved ground-grass transition tiles.
[!] -> Other improvement will be written in a forum thread.
-> Rename into hurnscald-ground.png
woodland_x2.png
authors: Crush, Len, Saphy
- Use that version as base:
[!]Use another rock from the forum instead of that big rock.
[!]Reshade these wood pillars.
Remove the tree trunk.
Remove the swamp tile.
Remove the grey tree.
Move these plants into another tileset and remove the last one (plants-x2.png).
-> Rename into hurnscald-accessory-x2.png
woodland_x3.png
authors: Crush, Len, Saphy
- Use that version as base:
Move these plants into another tileset (plants-x3.png).
Use Evol's tree and remove them from this tileset.
Remove grey trees.
-> Rename into hurnscald-log-fence-x3.png
woodland-village.png
authors: Crush
- Discussion about added tiles from:
To:
Cut top-right ground tiles into another tileset (hurnscald-ground-field.png).
Cut pots, hay, firepit, bench, cloth, target, vine, scythe into another tileset (hurnscald-accessory.png).
Remove barrel.
Remove signs.
Cut log fences tiles into another tileset (hurnscald-log-fence.png).
-> Rename into hurnscald-village.png
woodland-village-x2.png
contributors: Crush
- Use hay tiles from here:
Use other tiles from here:
[!]Reshade these wood pillars.
-> Move into hurnscald-accessory-x2
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Map TO-DO list:
- 008.tmx and 009.tmx, merge both maps
- Use Evol's trees.
Use Evol's collision tileset.
Remap some parts according to tileset changes
Use Evol's barrel tileset.
Remove the use of woodland-indoor.png.
Add special collision tiles that prevent monsters to enter/leave the city.
___________________________________________________________
[...]
I will add here other TO-DO lists related to the merge of Hurns into the new game.