[WIP] Rowboat

All development of pixel art and graphics
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Micksha
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Re: [WIP] Rowboat

Post by Micksha » 25 Oct 2018, 18:45

Hey, thanks for comments - I know its a bit too much, but it was hard to get the required row angles.. also, when rowing with power in such a boat I really stand up in that phase to get the oars deeper into water ;) but I will reduce. It will take a while until we have the script ready so it can be used, so I am not in a hurry.
btw EJlol, when you have a revised boat for n/s direction I would be happy to use it ;)

Edit: I fixed most of it, but too lazy to prepare a gif :)
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tomminator
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Re: [WIP] Rowboat

Post by tomminator » 07 Nov 2018, 20:49

i tried mickshas boat in game, i think it looks pretty good!

https://imgur.com/a/zX8IqJq
This is not a placeholder
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Ledmitz
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Re: [WIP] Rowboat

Post by Ledmitz » 08 Nov 2018, 02:25

That looks really, really awesome. :D
Ledmitz = Mystic = Mystical_Servant = Ardits = BoomBoom = KillerBee
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WildX
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Re: [WIP] Rowboat

Post by WildX » 16 Jan 2019, 15:31

Micksha wrote:
16 Jan 2019, 14:34
So, for now here a little link with the rowboat, now live on test server ;)
https://www.twitch.tv/videos/364798670
I wonder if 4 diagonal frames could make the animation smoother? Would that be enough or would it need more work than that?
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Micksha
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Re: [WIP] Rowboat

Post by Micksha » 16 Jan 2019, 17:01

The boat sprites would be ok to make probably, but how would it look like when the boat goes diagonal but the player sprite doesnt?
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WildX
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Re: [WIP] Rowboat

Post by WildX » 18 Jan 2019, 02:20

Good point. It's good anyway. There's so many possibilities now for maps with rivers, lakes and water of any kind.
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HaloNott
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Re: [WIP] Rowboat

Post by HaloNott » 11 May 2019, 12:53

I think it looks great. Especially the jumping row motion. :lol:

Maybe you should add more colour and decorate the boat. Add a cushy seat so we can sit on it. :mrgreen: Add a treasure chest. And several bottles. An umbrella?

Maybe also a frog at the stern. :mrgreen:
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