[FND] Block Walls (City walls, Prison, Arena)

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Bertram
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Re: [WIP] Block Walls (City walls, Prison, Arena)

Post by Bertram » 04 Oct 2010, 16:18

Hi,
Thank you. Could you upload source files to tmwart repo? I don't even remember how to synchronize git repos.
-> You're welcome, and sure! If I can help artists get out of boring technical stuff... ;)
Some new tiles containing roof parts will be slightly repositioned. I got only 16 tiles of space left :(
-> Hmm, I guess it's not bothering the map editing if you make the image's height higher. Or maybe do you see the space left as a challenge to put the maximum tiles within the given size? Or am I wrong?

EDIT: Images uploaded with commit:
http://www.gitorious.org/tmwart/mainlin ... f75f572299
Thanks a lot!

Best regards.
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Re: [WIP] Block Walls (City walls, Prison, Arena)

Post by MerlinX420 » 04 Oct 2010, 20:38

i wrote:
Bertram wrote:I'll update the files to the dev data asap.
Thank you. Could you upload source files to tmwart repo? I don't even remember how to synchronize git repos.

0.0.8 is scheduled on Sunday 10.10.2010.
Expected new content:
- Open doorway [done already]
- Two new windows [20% done]
- Some new wall add-ons [30% done]

Some new tiles containing roof parts will be slightly repositioned. I got only 16 tiles of space left :(
Perhaps putting the roof on another tile sheet would give you a bit more room.
I really need offset transitions for some of the walls. I find there are some things that I just can't do with the base set.
0.0.9 may be released on Sunday 17.10.2010. With some luck it may be marked as 0.1.0 - first fully functional and map ready set.

Next work would be then Block Walls Add-on Tileset containing:
- 4 frame gate opening/closing animation (open -> mid frame 1 -> mid frame 2 -> closed)
- wooden bridge
- some sculptures
- 8 directional stairs
- huge tower in Byzantine style

In same time I'll try to work on wall-clif integration.
The first thing that I thought off when I seen your archway around the door was that you were going for a Byzantine style.
Once this gets to a 1.0 status I should have a map within a few days considering we peg the grass tiles we're going to use. :)
Good work Irukard. Did you happen to make anymore tutorials about this work? I would like to know some of your techniques for some things. :) This is close enough to being done that I will start a thread to discuss the academy design. I got a buddy of mine to loan me his laptop so I put my HD in and have to get this all sorted with my software to work with. Since I've caught up with my school work today I should be free most of the week to get some things hashed out for the academy.
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i
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Re: [WIP] Block Walls (City walls, Prison, Arena)

Post by i » 10 Oct 2010, 07:11

Guess what? 0.1.0 is here!

Release info: http://mruk.wordpress.com/2010/10/10/bl ... set-0-1-0/

Image

Source files: http://lasdomogrod.pl/tmw/block-walls-source/

So... I suppose [WIP] tag is no longer relevant.
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Len
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Re: [FND] Block Walls (City walls, Prison, Arena)

Post by Len » 10 Oct 2010, 07:15

That's some professional looking work :P
Image
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i
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Re: [FND] Block Walls (City walls, Prison, Arena)

Post by i » 10 Oct 2010, 07:26

Len wrote:That's some professional looking work :P
You may believe it or not but this is my second finished tileset. After outdated Inn those tiles may bring some freshness to game. I've also started [Block Walls Add-ons] tileset. So far I got outlines for:
- Byzantine tower
- Multi directional railings (balustrade)

After [Block Walls Add-ons] I plan to make [Block Walls Gate Animation] - 2 frames are missing. But ATM animations aren't necessary. After that there will be time for [Port Town] with her majesty Gema the Second :P
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Re: [FND] Block Walls (City walls, Prison, Arena)

Post by MerlinX420 » 10 Oct 2010, 09:27

Gratz on the block wall set being done after all this time.
It should provide something new for eA and a good start to CR1.
I have a map for eA that's just additional forest that makes a fork in the road. North of that will be the farming village that poison ivy is going to work on and south of that will be the port town.
I think a small detachment of soldiers will have a fort outside of the port town. ;)
I've been waiting along time for this set to get done. You have just made the best GPL tile-set I've ever seen.
I hope you keep up this new pace of yours.
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Re: [FND] Block Walls (City walls, Prison, Arena)

Post by Matt » 10 Oct 2010, 11:53

4 years ... woah.

You started so much in 2006, I hope you will live long enough to finish it all ;)

Great work iru!
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Re: [FND] Block Walls (City walls, Prison, Arena)

Post by i » 10 Oct 2010, 12:12

Matt wrote:4 years ... woah.

You started so much in 2006, I hope you will live long enough to finish it all ;)

Great work iru!
To be honest Matt, I've started this tileset 2 march 2008. So it took me about 2 years and 7 months.
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Re: [FND] Block Walls (City walls, Prison, Arena)

Post by Matt » 10 Oct 2010, 21:52

You started this thread in 2006? You choose to redo it, but it still counts!
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