[WIP] Desert Tileset

All development of pixel art and graphics
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MerlinX420
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[WIP] Desert Tileset

Post by MerlinX420 » 03 Mar 2018, 15:20

Another wip concept to resurface the old tilesets.
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desert2.png
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desert1.png
desert1.png (137.13 KiB) Viewed 218 times
MerlinX420
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WildX
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Re: [WIP] another resurface.

Post by WildX » 08 Mar 2018, 17:51

I like everything about this tileset except for the rocky cliffs which look out of place for some reason, maybe the shading? The sandstone walls are really cool but they could use more texture, maybe the odd differently shaped brick or crack to break up the pattern.

The brick floors and the pond will always be my favourite parts! :D
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wushin
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Re: [WIP] another resurface.

Post by wushin » 23 Apr 2018, 15:51

I've always been more fond of Len's work in the Desert.
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WildX
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Re: [WIP] another resurface.

Post by WildX » 23 Apr 2018, 15:52

I never saw the whole thing, it's great! We could almost remap all of Tonori right away! Thoughts?
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wushin
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Re: [WIP] another resurface.

Post by wushin » 23 Apr 2018, 16:04

Still need viable adobe houses and/or pueblos.
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Re: [WIP] another resurface.

Post by WildX » 23 Apr 2018, 17:13

wushin wrote:
23 Apr 2018, 16:04
Still need viable adobe houses and/or pueblos.
Not to mention the indoors. Current Tulimshar indoors need to die in a fire.
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Re: [WIP] another resurface.

Post by EJlol » 24 Apr 2018, 08:27

While that tileset looks good, it does have some style clashes. Especially the yellow brick floor looks different from the other tiles. Overall the whole tileset has a painting feeling to it, which is different from the rest of the game. The small skull is still the old (resized?) skull. The well misses some sand/dunes next to it, same goes for the barrel. Unless they are only placed on the paved floors ofcourse. But it would be nice to also be able to place them in the sand.
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