[POLL] Should drop rate for Dark Helm, Underworld Mask, and Phylactery be increased? [§18.002]

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Should drop rate of .02% (1 in 5,000) for Dark Helm, Underworld Mask, and Phylactery be increased?

Poll ended at 30 May 2018, 16:39

Yes
4
57%
No
3
43%
 
Total votes: 7
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Rill
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[POLL] Should drop rate for Dark Helm, Underworld Mask, and Phylactery be increased? [§18.002]

Post by Rill » 20 Apr 2018, 16:39

At present, the three crypt bosses drop the following items at the rate of .02% (1 in 5,000):
Krukan - Dark Helm
Rhaza - Underworld Mask
Terogan - Phylactery

Do you think the drop rate should be increased? Please vote your response in the poll.

If you vote "Yes" in the poll, please add a post about what you prefer the drop rate to be.
Here are some examples:
Yes, to .50% (1 in 200)
Yes, to .20% (1 in 500)
Yes, to .10% (1 in 1,000)
Yes, to .05% (1 in 2,000)
Yes, to .033% (1 in 3,000)
Yes, to .025% (1 in 4,000)

Feel free to explain your reasoning. :)

(Remember: You need at least 10 posts before you can vote in the poll!)
Last edited by Rill on 20 Apr 2018, 19:27, edited 2 times in total.
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Pawneeboy
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Re: [POLL] Should drop rate for Dark Helm, Underworld Mask, and Phylactery be increased?

Post by Pawneeboy » 20 Apr 2018, 18:50

"If" the buyable zombie items does get pushed, I'd say a droprate across the board at 0.033% (1 in 3000). If buyable zombie drops don't get pushed I'd think 0.05% (1 in 2000).
I'm John H., Tom Foolery, Dresden (not German), King Fisher, Clay, John Frost and Preacher. :alt-6: :alt-7:
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WildX
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Re: [POLL] Should drop rate for Dark Helm, Underworld Mask, and Phylactery be increased?

Post by WildX » 20 Apr 2018, 20:00

I would be careful with all these tweaks. Eventually you'll end up with a game where everything is easily obtained and people get bored sooner. I still care that the Legacy server can continue to provide some entertainment.
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