The walls of Tulimshar

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Len
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Re: The walls of Tulimshar

Post by Len » Tue Jun 30, 2009 1:48 am

Here's what I have so far:
You could save yourself some work by blending/fading (not by blurring, but by pixeling) the top part (that looks as if its taken from another set) into the wall, rather than doing each little brick.

"United Socialist States of America" not a fan of the new administration I take it :lol:
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kr0n05931
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Re: The walls of Tulimshar

Post by kr0n05931 » Tue Jun 30, 2009 10:49 pm

Len wrote:"United Socialist States of America" not a fan of the new administration I take it :lol:
That's actually wishful thinking. I hope that he propels us into democratic socialism. ;)

More progress:
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feline monstrosity
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Re: The walls of Tulimshar

Post by feline monstrosity » Tue Jun 30, 2009 11:34 pm

kr0n05931 wrote:
Len wrote:"United Socialist States of America" not a fan of the new administration I take it :lol:
That's actually wishful thinking. I hope that he propels us into democratic socialism. ;)
Hear hear!

Progress looks very good, but as Len says it doesn't blend too well at the top.
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Re: The walls of Tulimshar

Post by Len » Wed Jul 01, 2009 7:46 am

Progress looks very good, but as Len says it doesn't blend too well at the top

I was just giving anouther option for marrying the two... he found his own way and it looks nice :)
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Re: The walls of Tulimshar

Post by Modanung » Wed Jul 15, 2009 3:56 am

Looks good, keep going
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Re: The walls of Tulimshar

Post by Matt » Wed Jul 15, 2009 7:01 pm

Modanung wrote:Looks good, keep going
If you have time for writing things like that you have time for finish your three-year-old project too! 8)
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Re: The walls of Tulimshar

Post by yosuhara » Wed Jul 15, 2009 8:25 pm

Matt wrote:
Modanung wrote:Looks good, keep going
If you have time for writing things like that you have time for finish your three-year-old project too! 8)
word (sorry for one word response XD)
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Re: The walls of Tulimshar

Post by Modanung » Wed Jul 15, 2009 11:46 pm

Oh, I've got the time alright. I just spend too much of it.
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Re: The walls of Tulimshar

Post by Spit23 » Mon Sep 14, 2009 6:28 pm

If no one does it I have to do it I guess ;)
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Re: The walls of Tulimshar

Post by Crush » Mon Sep 14, 2009 6:54 pm

Thanks for taking this task. But the floor texture you added has perspective issues. Due to the view angle of TMW (45°) the length ratio of x axis to y axis on floor textures has to be 0.7:1 (can be approximated to 3:4 or 2:3 when necessary).

There is also one thing which worries me about Modanungs walls in general: They do not give an impression of "power" like the current ones. It might be due to the small bricks, but the wall looks very fragile in my opinion.
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Re: The walls of Tulimshar

Post by Bertram » Mon Sep 14, 2009 8:17 pm

Hi,

Yes, they couldn't be perfect but I feel like anything than the current ones could be better, even if it's just a transition.

Just a thought, so.

Regards,
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Re: The walls of Tulimshar

Post by Spit23 » Mon Sep 14, 2009 9:22 pm

I edited the texture. I see what I can do to make them look stronger. Maybe a base or something like that.
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Re: The walls of Tulimshar

Post by Bertram » Tue Sep 15, 2009 7:03 am

Hi,

they're getting better and better!

Regards,
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Re: The walls of Tulimshar

Post by ElvenProgrammer » Tue Sep 15, 2009 8:13 am

Crush wrote:They do not give an impression of "power" like the current ones. It might be due to the small bricks, but the wall looks very fragile in my opinion.
Could we try widening it a little. A width of a couple of tiles makes them also too thin for such a high and old wall. I'd make it at least 4 tiles wide.
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Re: The walls of Tulimshar

Post by Fother » Tue Sep 15, 2009 1:51 pm

ElvenProgrammer wrote:
Crush wrote:They do not give an impression of "power" like the current ones. It might be due to the small bricks, but the wall looks very fragile in my opinion.
Could we try widening it a little. A width of a couple of tiles makes them also too thin for such a high and old wall. I'd make it at least 4 tiles wide.
Spit23 has this covered, there would just need to be two additional stair tiles for the South face set in case of wider walls (theoretically 1 additional tile if the edge of the current bottom step was nudged into the tile above it, but imo I'm happy with their current lengths and it's not something that will make a mapper whine).
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What does this leave left in this set?
  • South face
    • Archways
    • Doors (for interior wall towers or guard barracks entrance)
  • North face
    • North facing towers
  • East face
    • North-South walls
    • North-South stairs up
    • North-South stairs down
    • East towers
    • Archways
  • West face
    • West towers
  • Corners (not needed since these can be mapped with tiles from each face's big tower.)
  • Accessories (stair extenders, accents, etc).
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